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    GLOSSARY REFERENCE

    Below you will find the glossary reference for 'D3DANTIALIASMODE'
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    D3DANTIALIASMODE

    [ TDx_3DI_Library ]     [ next: D3DBLEND ]     [ prev: Culling ]

    Text and description quoted verbatim from Microsoft DirectX 7 help file, included here for convenient reference.

    The D3DANTIALIASMODE enumerated type defines the supported antialiasing mode for the D3DRENDERSTATE_ANTIALIAS value in the D3DRENDERSTATETYPE enumerated type. These values define the settings only for full-scene antialiasing (for more information, see Antialiasing).

    typedef enum _D3DANTIALIASMODE {
    D3DANTIALIAS_NONE = 0,
    D3DANTIALIAS_SORTDEPENDENT = 1,
    D3DANTIALIAS_SORTINDEPENDENT = 2
    D3DANTIALIAS_FORCE_DWORD = 0x7fffffff,
    } D3DANTIALIASMODE;

    D3DANTIALIAS_NONE
    No antialiasing is performed. This is the default setting.
    D3DANTIALIAS_SORTDEPENDENT
    Antialiasing is dependent on the sort order of the polygons (back to front or front to back). The application must draw polygons in the right order for antialiasing to occur.
    D3DANTIALIAS_SORTINDEPENDENT
    Antialiasing is not dependent on the sort order of the polygons.
    D3DANTIALIAS_FORCE_DWORD
    Forces this enumeration to compile to 32 bits in size. This value is not used.





























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Borland C++ Builder, CBuilder, etc are Trademarks of Borland Corporation.
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