VCL RAD DirectX for C++ Builder

www.tdxlibrary.org

Home of the
the TDx_Library...

=- RAD DirectX =-

"RAD DirectX"
for
C++ Builder

...

Give More To
The Poor,
The Poor
Create More...
And We All Get
Richer Quicker!

...

Welcome to tdx_library.org Latest News

Development Tools Demo Applications Step-By-Step Tutorials Component Reference

Register our Tools Available Downloads

Frequently Asked Questions Links to other sites Information about the website



If you invest
in the poorest,
demand and production
increases and
the economy
grows faster

...

-= Contact me =-
darren_john_dwyer@hotmail.com

...

-= Last Updated =-
24th October 2017

-= Established =-
1st July 1997

...

-= Last Release =-

TDx_Library v1.90
TDx_Library v1.80

...


-= Register =-

TDx_Library v1.90
Commercial License
US$200 a copy
Register

...

TDx_Library v1.80
Commercial License
US$100 a copy
Register

...


About
10,000+ visitors
per month.


About
30,000+ hits
per month.

More than
23,000+ users
(99% unregistered)

About
5-50+ downloads
per month

Easily
500+ Gb / Year
Downloads


-= Step-By-Step =-

Please View
Please Read
Please Download
Please Code
Please Register
Please Sponsor Us
Please Invest
Please Speek

-= Why? =-

So we can
create more...

the TDx_Library
&
The
BCB_Code_Generator

and other
next-generation
software tools

-= Need Help? =-

Demos
Tutorials
Reference
or
Ask Us



The TDx_Library is created using the BCB_Code_Generator v2.3
Created Using
The
BCB_Code_Generator
v2.3




The TDx_Library is created using Borland C++ Builder v1,3,4,5,6
Created Using
C++ Builder v1,3,4,5,6




The TDx_Library is compatible with Borland C++ Builder v1,3,4,5,6+
Compatible with
C++ Builder v1,3,4,5,6
& soon
BDS 2006,
CodeGear 2007
CodeGear 2009




The TDx_Library is compatible with DirectX 7,8,9,10
Compatible with
DirectX 7,8,9,10




The TDx_Library is compatible with Windows 95,98,ME,CE,NT,2000,XP,VISTA,7,8,10
Compatible with
Windows 95,98,ME,CE,
NT,2000,XP
VISTA,7,8,10




The TDx_Library works well with Intel hardware
Compatible with
Pentium 1-133Mhz
to Pentium 4-3.0Ghz
and CORE




The TDx_Library works well with AMD hardware
Compatible with
AMD Athlon
Processors




The TDx_Library works well with NVidia Graphics Adapters
Compatible with
NVidia
Graphics Cards




The TDx_Library works well with ATI Graphics Adapters
Compatible with
ATI
Graphics Cards








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In Spanish





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Home of
RAD DirectX

...

-= Step-By-Step =-

Please View
Please Read
Please Download
Please Code
Please Register
Please Sponsor Us
Please Invest
Please Speek

-= Why? =-

So we can
create more...

the TDx_Library
&
The
BCB_Code_Generator

and many other
next-generation
software tools

-= Need Help? =-

Demos
Tutorials
Reference
or
Ask Us




























Home of
RAD DirectX

...

-= Step-By-Step =-

Please View
Please Read
Please Download
Please Code
Please Register
Please Sponsor Us
Please Invest
Please Speek

-= Why? =-

So we can
create more...

the TDx_Library
&
The
BCB_Code_Generator

and other
next-generation
software tools

-= Need Help? =-

Demos
Tutorials
Reference
or
Ask Us



    Welcome to www.tdxlibrary.org,

    Home of the TDx_Library...

    RAD DirectX for C++ Builder


    10,000+ visitors per month... 23,000+ users...

    Save 95% of your time, effort and money by programming DirectX 7.0a using Borland C++ Builder and the FREE TDx_Library

    Imagine what could happen to this project if you coders actually paid for your software tools? (even just US$1 a library) Maybe donate some $$$?

    Wondering what's happening? Not Much. No Money. No Computer. I am renting a room. It Sux. But TDx is very hoopy... :) (and i now have limited internet access)
    There is a "New Democracy Party" in Australia, i have decided to vote for them because them seem better... very progressive... click here

    My guess is that you would like more TDx stuff, and i would genuinely like to create more TDx stuff, but it takes a whole bunch of time and money (which i don't have).
    Because i have not been paid for many many years, i can no longer afford a new computer, or compilers, or anything like that... i can't even afford electricity or somewhere to live.
    I think it's because i have been sitting here working for the past 20 years on TDx, etc. that I now live in permanent poverty and suffer trying to survive with very little money.
    You greedy bastards, 23000 people using my software, and none of you want to pay me for all my efforts.
    To those very few people who have paid me money over the years, many thanks, your little money and my work is all thats been keeping this idea alive for so long.
    To the rest of the 23000, thanks alot for NOT supporting me or my efforts to create new software for the world to use. fucking greedy arseholes...

    Anyways, if there is enough interest, i'll create v2.00 of the TDx_Library, that would be it's 23rd release, meanwhile i suggest using v1.80 or v1.90..
    I reckon it's perfect for developing using a combination of Windows 10, VirtualBox, Windows XP, and DirectX 7.0a..

    Try TDx now, because it's FREE... Registration is entirely up to you, it's kinda voluntary or optional.
    If you like what i've created, then register and pay me a little money and i can create more stuff.
    If you don't like what i've created, then complain and get me to do something better for you.

    You can also download the BCB_Code_Generator v2.3 and databases for the TDx_Library v1.80... click here
    Just duplicate the directory structure with the files you find here, so you end up with C:\TDx_Dev\*.* and C:\TDx_Library\*.*

    To use the BCB_Code_Generator, run BCB6 -> SQL Explorer -> New -> STANDARD -> BCB_Code_Generator_Project -> C:\TDx_Dev\TDx_Database\
    And run BCB6 -> SQL Explorer -> New -> STANDARD -> BCB_Code_Generator_SubProject -> C:\TDx_Dev\TDx_Database\TDx_Draw_Library\
    Try it the BCB_Code_Generator for yourself, and generate everything todo with the TDx_Library v1.80...

    If anyone out there would like to help me with this project, click here
    What we really need is some TDx demos, also some new graphics, maybe you would like to create some apps using TDx and show others what can be done?

    Maybe you would like to say something to someone about TDx? click here



    -= Read an overview of the TDx_Library =-
    What is DirectX?

    -= Read an overview of the TDx_Library =-
    What is RAD DirectX?     What is TDx?





    RAD DirectX is :-

    • Awesome graphics capabilities, with thousands of images per second animating stuff all over all available screens...
    • Lots of Sounds and Music Blasting from all speakers all at once, using all sound cards simultaneously... in 3D too...
    • Shake Rattle and Roll with your force-feedback Joystick or Steering-Wheel or Aircraft Yoke at the same time...
    • Play with other people over multiplayer-internet or LAN or serial cable or modem...
    • Complete with realtime hardware-independent 3D graphics animation and rendering... plug-in your own 3D world...



    The TDx_Library is a...

    -= Easy-To-Use, High-Performance, Professional C++ Builder RAD DirectX 7.0a SDK =-

    • for Windows 95,98,ME,CE,NT,2000,XP,VISTA,7,8,10+
    • and Borland C++ Builder v1,3,4,5,6+

    "Very Easy-To-Use DirectX... Instant, Seamlessly Integrated RAD DirectX"


    -= 107 Fully-Documented C++ Builder RAD DirectX Components, complete with Megabytes of library Source Code,
    Comprehensive [F1] Help Files, Lots of Demos, Tutorials, Huge Online Reference, Information Pages, etc.

    • DirectDraw(tm) - Incredible Multimonitor 2D Graphics + FX + Video Ports
    • DirectSound(tm) - Amazing Sound FX, Recording and Music
    • DirectInput(tm) - Keyboards, Mouses, Force-Feedback Joysticks, Yokes, Steering Wheels, etc.
    • DirectPlay(tm) - Multiplayer Network Support, Internet, LAN, IPX, TCP, etc.
    • Direct3D(tm) - Low-Level 3D Graphics Rendering Engine

    ...

    • Dynamic
    • Automagic
    • Easy-To-Use
    • Lightning-Fast
    • Incredibly Powerful
    • DirectX on Autopilot

    "an Object-Oriented Rapid-Application-Development C++ Builder native Visual-Component-Library DirectX replacement SDK"



    "instead of writing 10,000-20,000+ lines of DirectX/Win32 code using Visual C++, or C#, or Delphi, etc.
    Just 5-10 lines of RAD DirectX Code for C++ Builder does the same thing"


    ...

    "normally, DirectX programming is very difficult, tiring and quite complex. and, normally, C++ Builder and DirectX are not compatible.
    TDx fixes all the compability problems between C++ Builder and DirectX and makes everything easy as (1) line of code makes (1) DirectX action."





    REFERENCE --- TDx Source Code --- TDx_Library --- TDx_Draw --- TDx_Sound --- TDx_Input --- TDx_Play --- TDx_3DI --- REFERENCE


    Example TDx Source Code
    Example TDx Source Code compared to Visual C++
    Example TDx Library Component Source Code







    DOWNLOAD v1.80 (MAY 2013) NOW!


    DEMOS + SOURCE CODE!


    TUTORIALS!







    Please tell other peoples about this website...
    Please tell me about your experiences with TDX...

    Please Note: www.BCB-Tools.com was stolen (cybersquatted) and so this is the new site, www.tdxlibrary.org...






    IMPORTANT - Have you (or someone you know) created a program using the TDx_Library?
    Would you please send me some screenshots or demos of programs you've created?
    I would like to add some more end-user feedback and content to the site... show people what can be done with TDx... email here





    IMPORTANT - If you want more tdx, then tell me what to do for you next...
    Do you want more information? More Demos? More Libraries? More Tutorials? What would you like me to do for you next?

    email here





    Help me stay alive and keep tdx growing... please donate US$25 or more... maybe come back here once a year to donate and keep us going?

    Please Register...

    -= Register =-

    v1.80 Registration costs just $100 full license... less than US$1 per component.
    v1.90 Registration costs just $200 full license... less than US$2 per component.



    Easy Setup





     Download Microsoft Windows XP Professional
     Download Borland C++ Builder v6.0 Professional


    Ever had problems when trying to install the DirectX 7.0a SDK?
    I found two different installers, try the first installer, if that does not work, try the second installer.
    Or maybe you just want the SDK files?
    Try the Downloads Page


    Hello... I was wondering if anyone would like to help me create a distributed, self-replicating neural-network program for the internet.
    Using TDx... Builder and TDx_Draw for display, TDx_Sound for speech input and sound output, TDx_Input for mouse and keyboard input, and TDx_Play for multiuser networking.
    Maybe use TDx_3DI to display stuff as it is created in the neural network...
    Maybe you would like to help me? It's kinda like a brain/body simulation project... using tdx...
    Contact me here


    -= Walkthru - Introducing tdxlibrary.org =-

    =- RAD DirectX =-  TDxLibrary.org is Home of RAD DirectX for C++ Builder  =- RAD DirectX =-
    BCB-Tools.com was stolen (cybersquatted) and so this is the new site, tdxlibrary.org...

    -= RAD DirectX =-

    High-Performance, Professional RAD DirectX 7.0a SDK

    • for Windows 95,98,ME,CE,NT,2000,XP,VISTA,7,8,10+
    • and Borland C++ Builder v1,3,4,5,6+

    107 Fully-Documented C++ Builder Components, complete with Megabytes of library Source Code,
    Comprehensive [F1] Help Files, Lots of Demos, Tutorials, Huge Online Reference, Information Pages, etc.

    "Easy, Instant, Seamlessly Integrated RAD DirectX"

    "an Object-Oriented Rapid-Application-Development C++ Builder native Visual-Component-Library DirectX replacement SDK"

    "instead of writing 10,000+ lines of DirectX/Win32 code using Visual C++, or C#, or Delphi, etc.
    Just 10 lines of RAD DirectX Code for C++ Builder does the same thing"








    Add a little bit of code :-

      // ------------------------------------------------------------------------------------------------------
      void __fastcall TForm1::Button1Click(TObject *Sender)
      {
      // create an interface to the default DirectSound device
      if (Dx_Sound1->Create(NULL))
        {
        // create a DirectSoundBuffer from a .wav file
        // and store the buffer information in DSBufferDesc1
        if (Dx_SoundBuffer1->CreateFromFile("TEST.WAV", DSBufferDesc1, Dx_Sound1))
          {
          // play the .wav file once
          if (Dx_SoundBuffer1->Play(0,0))
            {
            // do whatever you like until the sound stops playing
            while (Dx_SoundBuffer1->Playing)
              DoSomething();
            }
          // destroy the sound buffer
          Dx_SoundBuffer1->Destroy();
          }
        // destroy the DirectSound interface
        Dx_Sound1->Destroy();
        }
      }


    Press F9 to build the project: a DirectSound test application playing a file called TEST.WAV



    RAD DirectX in action.





    How It Works - Tutorial

    -= Downloads =-

    -= FREE DOWNLOADS =-

    Demos



    Hello and Welcome to tdxlibrary.org...

    Home of the TDx_Library, a series of incredible, easy-to-use DirectX component libraries for C++ Builder.



    The TDx_Library is solid code, it works very well, it makes DirectX programming easy-as-BCB, and it's almost all of DirectX... not just a graphics SDK.

    • DirectDraw(tm) - multi-monitor 2d graphics
    • DirectSound(tm) - sound fx and music and recording
    • DirectInput(tm) - joysticks, mouses, steering-wheels, force-feedback, etc.
    • DirectPlay(tm) - internet/lan/serial multi-user and networking support
    • Direct3DI(tm) - low-level hardware rendering engine

    The TDx_Library fixes the bugs in DirectX 7.0a SDK and C++ Builder, and seamlessly integrates DirectX into C++ Builder RAD VCL components.
    Complete with C++ Builder's [F1] Help, Batch files and Project files for recompiling the libraries, Demos, Tutorials and a complete online reference.

    DirectX Structures are now OOP RAD VCL components.
    DirectX Interfaces are now OOP RAD VCL components.
    DirectX Methods are now OOP RAD VCL class functions.
    DirectX Events are now OOP RAD VCL OnEvent()'s
    DirectX Callbacks are now OOP RAD VCL OnCallback()'s
    DirectX Win32 event queue handling is now done with OOP RAD VCL OnEvents()'s

    Multi-Threaded VCL RAD DirectX Component Libraries...
    Fix the problems in DirectX, fix the problems in C++ Builder, try to figure out how to get it all working and Viola!

    So Simple.

    Testimonials from TDx_Library Users

    ...

    So...

    All development of the TDx_Library and tdxlibrary.org is paid for by Registrations and Donations.
    Over 120,000 people visited my old website each year, and over 22,000+ TDx downloads from this website have occured...

    The TDx_Library is now over 16 years old, and 22 separate versions have now been released.
    The latest version is v1.90, which is a Professional Version... it is the best version available, and contains additional code to help stop Microsoft's bugs.
    all versions <= v1.80 are still FREE, and v1.80 has been updated in MAY 2013 for anyone who still needs a FREE version.

    ...

    Um...

    Every day, people download and use my software, but nobody ever pays me for my efforts, with no real registrations for the last 8+ years.
    Historically, 99.8% of people who have downloaded TDx and continue to use it have not registered... not paid...

    But, Please Note: I have spent over 16 years and over 100,000 hours developing this software, living in poverty the entire time,
    and barely 100 people have ever paid for my libraries, which means i do not have enough money to buy new compilers,
    or a new computer, or pay electricity, or rent, or the website hosting fees. I do not have a car, or food, and i walk.
    I do not have a phone, or the internet connected, i have no home, and i have to travel 1000 kms each time i update the website.

    This is what happens when nobody ever pays me for my software, for 16+ years at a time.

    ...

    Mid-2014 I went to wellington, to check my old home, and work on tdx demos...

    When i got there, i found that someone had broken into my home and stolen literally everything i owned, literally everything gone.

    ...

    2015: I have now found somewhere to live, and i have access to the internet using a Windows 10 computer,
    but until i can buy a new development pc, i cannot develop programs correctly.

    I still plan on writing a large number of new demos, but i must wait till i have a new development pc with the appropriate hardware.

    the TDx_Library is getting a little old, but it still works, though you need still need XP to link the DirectX 7 DLL's correctly...
    you can compile on Windows 7 and 8 and 10, but it does not link, and you'll get an error DDERR_UNSUPPORTED for most calls.

    Windows 7 and Windows 8 take extra effort to code for, mostly since the OS "interrupts" applications all the time, and even
    Dx_Draw::SetCooperativeLevel( EXCLUSIVE | FULLSCREEN ) does not guarantee you have uninterrupted access to the graphics display.

    However TDx applications still execute perfectly on these OS's. And all applications tested work perfectly with Windows 10 as well.

    If you are using a C++ Builder later than BCB6, such as CBuilder 2006,2007,etc..., XE etc..., then you can use the TDx_Library by
    changing 4 lines of code... in TDx_SoundNotify.CPP, TDx_InputDevice.CPP, TDx_Play.CPP, and TDx_PlayLobby.CPP, you change Synchronize(Translate) to Synchronize(&Translate)
    and the library works with these newer compilers.

    Recent testing with XP on Oracle VirtualBox has given me a development environment i can use (if i owned my own computer).
    TDx works perfectly with VirtualBox on Windows X.

    It would be nice to continue working on the TDx9_Library, a Dx9 rewrite, or start on a Dx12 library for XE, but alas, it's years and years of too much work for no $$$.
    Note: I have never been paid for my 16+ years work, since all the money i've ever earnt from TDx has gone into paying the bills relating to the website.

    ...

    2016: I would be able to work more on the TDx_Library if enough people Registered...
    maybe i could buy a computer to program with... maybe i could one day find another house to live in...

    Each time someone registers an entire library, i can work part-time for a while on something todo with TDx...

    Imagine if just 5 people registered my tools, then i would be able to buy a computer or a new compiler or keep this website online for a couple more years.
    Remember, i live well BELOW the poverty line, please note that any money you give me through your registration or donation is a massive help.

    ...

    So, PLEASE NOTE: The TDx_Library has not magically appeared for you all to use without paying.

    PLEASE READ THE LICENSE TERMS PROPERLY.

    You can download the TDx_Library for FREE, you can test it and try it out for FREE.
    You can develop your entire application for FREE, taking as long as you want to use these libraries.

    BUT, If you RELEASE or DEPLOY any application developed with these libraries, then you must REGISTER, otherwise YOUR software is ILLEGAL.

    ...

    Please, If you want me to create and develop this library, or more software, then i really need to be paid.
    The TDx_Library costs less than US$2 per component, and it's not easy creating DirectX Components for C++ Builder.

    Please think about it anyways...

    I don't expect to make a fortune, but if people could help me keep this website online, and maybe also help me
    get the time to program, then thats a bonus...

    Considering that there's normally anywhere from 20-50 copies of my software downloaded each month, you would think that
    occasionally just one new person would pay me for my time, efforts and skills...

    Please, i have had just one (1) Registration in 8+ very long years, all while 12,000+ copies of my software were downloaded...
    And, i still have to pay for electricity, a computer, compilers, website hosting, phone, internet, rent, food, clothes, etc.

    Please consider all the hard work and effort that has gone into this site and software.
    Please consider that all you have to pay is US$100 or US$200, thats thats less than US$1 or US$2 per component... and we become viable...



    Keep us growing... please donate US$50 or more...

    Please Register...

    -= Register =-








    " the TDx_Library v1.90 Professional"

    Released: May 2013

    massive automagic C++ Builder Rapid-Application-Development DirectX SDK v1.90

    -= Read an overview of the TDx_Library =-

    -= imagine... incredible Graphics with realtime animation, sound FX and music, multiplayer internet or LAN, with FF Joysticks or yokes or multibutton mouses... =-


      -= Read an overview of the TDx_Library =-

    • DirectDraw - Incredibly FAST Multi-Monitor 2D Graphics



    • -= Read an overview of the TDx_Library =-

    • DirectSound - Serious Sound FX and Music and Recording



    • -= Read an overview of the TDx_Library =-

    • DirectInput - 5-Button Mouse, Joysticks, Force-Feedback, Steering Wheels, Yokes, etc



    • -= Read an overview of the TDx_Library =-

    • DirectPlay - Internet, LAN, Modem, Direct-Cable, TCP, IPX, thousands of Players



    • -= Read an overview of the TDx_Library =-

    • Direct3DI - Low-Level 3D Graphics Rendering Engine











    " the TDx_Library v1.80 "

    Re-Released: May 2013

    massive automagic C++ Builder Rapid-Application-Development DirectX SDK v1.80

    -= Read an overview of the TDx_Library =-

    -= Read an overview of the TDx_Library =-


      -= Read an overview of the TDx_Library =-

    • DirectDraw - Incredibly FAST Multi-Monitor 2D Graphics



    • -= Read an overview of the TDx_Library =-

    • DirectSound - Serious Sound FX and Music and Recording



    • -= Read an overview of the TDx_Library =-

    • DirectInput - 5-Button Mouse, Joysticks, Force-Feedback, Steering Wheels, Yokes, etc



    • -= Read an overview of the TDx_Library =-

    • DirectPlay - Internet, LAN, Modem, Direct-Cable, TCP, IPX, thousands of Players



    • -= Read an overview of the TDx_Library =-

    • Direct3DI - Low-Level 3D Graphics Rendering Engine











    Testimonials from TDx_Library Users


    Please note:

    This entire website (8,000+ pages) and all versions of the TDx_Library (v1.00 .. v1.90+, over 200+ Mb of source code total) were created
    by one individual (darren) working alone, for many years dedicated to this project, with only a little help from a couple of friends, a long time ago.

    Because i (darren) have not been paid any money for a great many years, i don't work on this very much any more.
    Originally, i was trying to earn an income so i could do a lot more work, and create a >lot< of value-added coding and extra libraries, etc.
    Nowadays, i sit at home wondering what is the point of doing any more work on this project, when i simply won't get paid anyways?
    But? Another 100,000+ hours and 15 years of work? for literally nothing? whats the point...

    Even so, this website is still online, continuously for 15+ years now, so it's not entirely dead, and i am still here to answer any email questions...

    It's funny... if just 50% or half of the people who downloaded my software actually registered,
    TDx would be growing exponentially...








    -= Read an overview of the TDx_Library =-


    DirectX Magic


    Introduction to the TDx_Library


    How the TDx_Library works!


    Example Source Code!


    What you can do with the TDx_Library


    Detailed Information about the TDx_Library


    Creating an example project with the TDx_Library


    Demos - Step-By-Step TDx Demos


    Step-By-Step TDx Tutorials


    TDx Online Reference


    Download TDx Now


    -= Register =-


    DirectX Demos - DirectX Demos







    -= Read an overview of the TDx_Library =-


    The TDx_Library is a huge high-performance C++ Builder and DirectX - RAD Game SDK - or - RAD Multimedia SDK -

    It is quick, easy-to-use, comprehensive, and very powerful...

    It is 107 native C++ Builder components, arranged in 5 different libraries,
    seamlessly integrating almost all of DirectX 7.0a into C++ Builder v1,3,4,5,6,++, as OOP VCL RAD DirectX.

    -= Read an overview of the TDx_Library =-


    It is useful for adding :-

    • advanced 2d graphics
    • lots of sound effects, music, recording
    • force-feedback input devices
    • massive multiuser networking support
    • and 3d graphics rendering engine

    to any coder's C++ Builder applications...

    ...
    • Write your application with one cross-compiler version of your source code and just one .exe to distribute... no DLL's
    • Write your application and see the end-result - quickly, easily, effectively... in minutes...



    ...

    "wow..." - >so simple - so powerful< - native C++ Builder and automagic RAD DirectX code.

    the TDx_Library is not "normal" win32 or DirectX programming, it's Rapid-Application-Development DirectX programming.
    - something entirely different from normal DirectX programming.

    It is very quick, very powerful, and very easy to use.





    (Please continue to scroll down for more and more TDx_Library information)




  • C++ Builder is the best C++ compiler in the world, with massive, easy-to-use, RAD class-libraries integrated into the IDE,
    which you can setup visually while you actually write your code, and can be used at runtime when your code executes.


  • DirectX is a low-level set of C++ structures and functions designed primarily for advanced game or multimedia development,
    and it provides a very complex and horridly evil Microsoft win32/com interface designed to access nearly all hardware on windows pc's,
    with built-in hardware independence and software driver support when hardware is unable to perform necessary functions.


  • When you blend the best RAD C++ compiler in the world and dramatically enhance it with a game development SDK like DirectX,
    and then convert DirectX so it works as an integrated RAD DirectX part of the C++ Builder compiler, it's kinda cool.










  • Note: C++ Builder and DirectX are normally NOT very compatible


    The TDx_Library contains a lot of extra code to seamlessly overcome this mutual incompatibility and
    offers comprehensive RAD DirectX 7.0a support for C++ Builder v1,3,4,5,6

    107 easy-to-use, professional, advanced, dynamic, multi-threaded, automagic RAD VCL components,
    Megabytes of source code, thousands of reference pages, step-by-step demos with source code, tutorials...

    For Windows 95,98,ME,CE,NT,2000,XP,Vista,7,8,10


    -= Read an overview of the TDx_Library =-


    DirectX easy-as-BCB... including [F1] help and lots of added extras!









    COMPLETE TDX_LIBRARY v1.90 - INCLUDES

    • CURRENT RELEASE v1.90


    • 5 Libraries - 107 RAD DirectX for C++ Builder Components + Auto-Installer + Everything.
    • Megabytes of Zipped Component Source Code, .obj files, installer, plus lots of Demos, Tutorials, Reference, Etc...


    • Compiles on Windows 95,98,ME,CE,NT,2000,XP,VISTA,7,8,10 and executes on Windows 95,98,ME,CE,NT,2000,XP,VISTA,7,8,10.

    • COMES COMPLETE WITH :-

      • all Components fully Compiled and Working
      • ready to auto-install
      • fully documented source code
      • Help Files
      • Project Files
      • Batch Files
      • Readme's
      • Demos
      • Tutorials
      • Complete Online Reference
      • Information Pages
      • etc.






    COMPLETE TDX_LIBRARY v1.80 - INCLUDES

    • CURRENT RELEASE v1.80


    • 5 Libraries - 107 RAD DirectX for C++ Builder Components + Auto-Installer + Everything.
    • Megabytes of Zipped Component Source Code, .obj files, installer, plus lots of Demos, Tutorials, Reference, Etc...


    • Compiles on Windows 95,98,ME,CE,NT,2000,XP,VISTA,7,8,10 and executes on Windows 95,98,ME,CE,NT,2000,XP,VISTA,7,8,10.

    • COMES COMPLETE WITH :-

      • all Components fully Compiled and Working
      • ready to auto-install
      • fully documented source code
      • Help Files
      • Project Files
      • Batch Files
      • Readme's
      • Demos
      • Tutorials
      • Complete Online Reference
      • Information Pages
      • etc.






    -= Click here to Register =-


    -= Read an overview of the TDx_Library =-

    - GAME DEVELOPMENT - MULTIMEDIA - ADVANCED APPLICATIONS - MMORPG - MMORTS - MMOFPS - MMOARCADE games -

    8,000+ Webpages... 23,000+ Users... 10-50+ Downloads per month... 10,000+ Visitors per month...

    Please tell other peoples about this website...
    Please ask us questions...

    Add this page to your favourites...
    Make this page your HomePage


    Latest Version :- v1.90 Professional
    Now Available :- all new v1.90 demos and tutorials...


    * Ever heard of a game called "Black and White"?
    * it's written using the DirectX 7.0a SDK, and it is very pretty... Screenshots Here


    * I want to write more demos for the TDx_Library v1.80+
    * lots and lots of demos... if people register, i'll be able to create lots more demos...


    Thanks and Enjoy
    :) djd





    -= Click here to Register =-

    April 2014 :- 16 years and 22 different TDx releases now

    and 200-1300+ visitors each day

      "What more do you need?"

      • v1.90 is now here...


      • More Information?
      • More Step-By-Step Demos?
      • More Tutorials?
      • Please email me and tell me what you need :- tdx - This is what i need...


  • Note: you can download and use the entire TDx_Library v1.00 thru to v1.80 in all it's glory - for FREE.
    But, if you use it to make money, then you must Register your developer's copy...


  • Note: many people are hesitant to pay me for my software, thinking? (i don't know what...) but, really, the reason i ask for money
    for all my work is because i have created all this website (8,000+ pages) and all my software (over 200Mb) over 16+ years with almost zero money,
    living below the poverty line, even though many thousands of copies of my software have been downloaded, nobody has ever really registered,
    which is a severe limit to the potential of my development efforts...

    if people actually paid me some money, i really could do a whole lot more...

    Please consider paying for my software, as is legal, and then i can do much more than has occurred in the past when i have had zero money.
    When only one registration for each 2000-5000 downloads occurs, i cannot afford to develop new software or keep us online.
    If just one in five or just one in ten people or even just one in a hundred people who download my software actually register,
    i can then afford to keep this site growing and i can develop more software.

    ...

    Complete Registration of the TDx_Library is just US$100 or US$200 per copy,
    which is just US$1 per component... less than 10 hours of paid work in any regular job...

    Incredibly Cheap...

    If you would like to Register, please Click Here...









  • -= Click here to Register =-

    -= Read an overview of the TDx_Library =-



    The TDx_Library offers complete Rapid-Application-Development support to C++ Builder programmers who wish to use DirectX in C++ Builder :-

    You don't have to do much really, just install the TDx_Library RAD DirectX SDK, and you can be programming advanced RAD DirectX applications in minutes...
    All of the DirectX 7.0a SDK, working automagically, you just use the components, you don't have to write 10000's of lines of code just to get the SDK working...
    And you don't have to worry about how to (extremely hard) integrate C++ Builder and DirectX, cause the TDx_Library does it all for you.

    ...

    The TDx_Library v1.80 is :-

    • DirectDraw(tm) - Incredible Multimonitor 2D Graphics
    • DirectSound(tm) - Sounds, Recording and Music
    • DirectInput(tm) - Joysticks, Yokes, Steering Wheels, etc.
    • DirectPlay(tm) - Multiplayer Network Support, Internet, LAN, IPX, TCP, etc.
    • Direct3D(tm) - Low-Level 3D Graphics Rendering Engine

    ...

    The TDx_Library v1.80 is :-

    • Dynamic
    • Automagic
    • Easy-To-Use
    • Lightning-Fast
    • Incredibly Powerful
    • DirectX on Autopilot



    "Create working C++ Builder RAD DirectX applications in minutes..."

    "No more spending countless hours struggling with the SDK, compiler integration, or bizarre tools."

    "No matter if you are a beginner or an expert, RAD DirectX works perfectly and takes only minutes of coding..."

    "So Easy to Use"

  • -: Incredibly easy Mix-And-Match your C++ coding :-


  • 'Automagic' RAD DirectX (outstanding) + VCL + MFC + OWL + win32 + custom + anything else C++ ...

    [F1] RAD DirectX Help (outstanding)






    This website is an 8,000+ page website that is pretty well all TDx_Library information.

    You can download everything you ever need to have TDx working from www.tdxlibrary.org/Downloads.htm

    To learn how to install, etc... the instructions are on the Downloads page, but,
    simply, install BCBx, run it, maybe reboot, install Dx 7.0a SDK then install TDx using the included installer (all available on the Downloads page).

    To learn how to program TDx, you can get quite a lot of example programs, complete with source code, on the demos page, www.tdxlibrary.org/Demos.htm
    To userstand a lot more about TDx, including how it works, extra details, etc... from the www.tdxlibrary.org/Tutorials.htm page
    As you need more and more detailed information, you can find it in the online help reference, at www.tdxlibrary.org/Reference.htm
    The details in the reference are also in C++ Builder's [F1] help facility and the details are also in the component source code....

    The TDx source code is very interesting indeed if you want to find out alot about programming advanced stuff with C++ Builder, like component programming, multithreading, mixing VCL with win32, etc.

    Some of the demos also mix VCL + win32 + RAD DirectX + custom code alternatives...

    Really, the best free version is v1.80, which is the complete library, everything working as expected, everything pretty well available...

    v1.70 comes as source-code only, but does not have the extra bugfixes in v1.80...
    v1.90 professional is available to registered users only...

    my suggestion is to use v1.80 or v1.90

    Thanks for the interest,
    and Hope you enjoy.

    -= Click here to Register =-


    The TDx_Library is DirectX seamlessly integrated into C++ Builder,
    a complete layer of C++ Builder VCL code built on top of DirectX,
    which converts and translates the painful DirectX SDK from a win32/COM+ interface
    into a native C++ Builder VCL class interface, replacing the seriously difficult Microsoft SDK
    with an automagic C++ Builder RAD DirectX OOP SDK...

    ...

    You install C++ Builder X
    You install DirectX 7.0a SDK
    You install the TDx_Library v1.80

    Instant RAD DirectX...

    ...

    Free Downloads!
    How the TDx_Library works!
    Example TDx_Library Source Code!
    Step-By-Step Demos with Source Code and Project Files!
    Step-By-Step Tutorials!
    Online Reference
    Discussion Forums
    Please Register!

    ...

    As soon as you have installed the TDx_Library, you have complete RAD DirectX 7.0a SDK support
    in your C++ Builder compiler(s)... you are ready to code advanced "RAD" DirectX 7.0a SDK applications in literally seconds or minutes...

    ...

    All of the DirectX 7.0a SDK, intelligently converted into standard RAD OOP C++ Builder VCL component libraries,
    designed from the ground up to make DirectX programming incredibly easy... actually... very simple code...
    while still retaining all the power of DirectX, you can mix and match "traditional" win32 / com+ DirectX programming with VCL code...
    and also mix and match your complete RAD VCL DirectX interface with "standard" C++ Builder VCL components.

    ...

    You can code completely working, bug-free DirectX 7.0a SDK applications using the TDx_Library RAD DirectX SDK in literally minutes,
    and you can code a complete sound-mixing or animation application in (say) 10-20 lines of RAD DirectX code...

    Compare that to "traditional" DirectX programming, or any other kind of DirectX programming,
    and you will find that it takes at least 1000-2000 lines of very complex win32/com+ Visual C++ code to do the same thing,
    without any extra C++ Builder VCL component libraries, or similar, or code required just to enhance the basic DirectX SDK.

    ...

    "Standard" win32/com+ DirectX programming usually requires a high level of programming skill,
    and normally you need to know a lot of esoteric win32/com+ DirectX coding techniques, just to begin writing a DirectX application.

    When you write a "normal" win32/com+ DirectX program, you normally need to code a huge amount of "other" code
    to actually accomplish anything with DirectX... you need to manage all your own DirectX data and interfaces, quite complex,
    you need to write code to handle DirectX callbacks, you need to write code to handle all the DirectX error reporting,
    you need to write code to handle the win32 event queue, usually as a multithreaded background task,
    you need to write code to handle any kind of "load image from disk" or "load sound from disk" and so on...
    then you still need to learn and code to make DirectX actually do something for you...

    ...

    Very silly, very slow, to code "standard" "crap" "normal" C++ DirectX applications...

    ...

    When instead, you can code incredibly easy, incredibly simple, incredibly powerful... RAD DirectX...

    ...

    The TDx_Library offers complete Rapid-Application-Development support to C++ Builder programmers who wish to use DirectX in C++ Builder :-

    You don't have to do much really, just install the TDx_Library RAD DirectX SDK, and you can be programming in minutes...
    All of DirectX, working automagically, you just use the components, you don't have to write 10000's of lines of code just to get the SDK working...

    ...

    The TDx_Library v1.80 is :-

    • DirectDraw(tm) - Incredible Multimonitor 2D Graphics
    • DirectSound(tm) - Sounds, Recording and Music
    • DirectInput(tm) - Joysticks, Yokes, Steering Wheels, etc.
    • DirectPlay(tm) - Multiplayer Network Support, Internet, LAN, IPX, TCP, etc.
    • Direct3D(tm) - Low-Level 3D Graphics Rendering Engine





    (Please scroll down for a detailed description of TDx)

    TDx_Library Information - How the TDx_Library works! - Demos with Source Code - Step-by-step Tutorials - TDx_Library Help Reference - Register Here
    ...
    Downloads Here: Windows ME - DirectX 7.0a SDK - C++ Builder v1,3,4,5 Professional - TDx_Library v1.80 - Free...




    Instant RAD DirectX...

    You download C++ Builder X, DirectX 7.0a, the TDx_Library v1.80...

    Install C++ Builder X
    Install DirectX 7.0a
    Install the TDx_Library

    You are instantly ready to create easy-to-code, very advanced RAD DirectX applications... in literally minutes...
    Download the TDx demos, and instantly you have many different types of template RAD DirectX applications...
    - with lots of source code teaching you RAD DirectX step-by-step...

    Whenever you need real and instant help, Press [F1] in C++ Builder for comprehensive RAD DirectX help...
    Or look at the component library source code, or the online reference...

    Try any .bmp image you like with the TDx_Draw_Library demos...
    If you want to .wav files for the TDx_Sound_Library demos... some excellent test .wav's





    -= Read an overview of the TDx_Library =-


    The TDx_Library is a huge native C++ Builder Visual-Component-Library (VCL) C++ class library for use in C++ Builder,
    designed to allow DirectX to be used both visually in the C++ Builder IDE, and also
    at runtime using advanced Rapid-Application-Development (RAD) C++ code.


    ...


    For Example :-

    Click here to see how the TDx_Library works!
    Simple: how to create a project with the TDx_Library
    What you can do with the TDx_Library
    Click here for an introduction to the TDx_Library
    Click here for detailed information about the TDx_Library
    advanced step-by-step Demos with TDx source code
    the TDx online help reference, 8000+ pages of real help

    (or continue to scroll down for more and more TDx information)

    ...

    Maybe you aren't entirely sure what DirectX actually is? try reading...

    Click here to read all about the magic of DirectX
    Click here to read more about DirectX

    ...

    Maybe you would like to compare RAD DirectX code with "normal" win32 DirectX code? try reading...

    C++ Builder + RAD DirectX as compared to "traditional" Visual C++ Win32 DirectX

    ...

    TDx is nothing like traditional programming, it's actually a Rapid-Application-Development (RAD) SDK designed from the ground-up
    to take all the drama out of coding advanced applications using DirectX, and it makes DirectX programming very simple indeed,
    by quite literally translating and automagically converting most of DirectX into native C++ Builder RAD VCL programming code.

    ...

    TDx is this "wow" thing called "RAD DirectX" - a little hard to describe, but for anyone familiar with
    the Rapid-Application-Development technologies built into the C++ Builder compiler, or for anyone familiar with
    the C++ Builder Visual Component Library (VCL) C++ class framework, then really all TDx is
    is DirectX converted from bizarre, hard-to-use and outdated Microsoft Visual C++ code development technology into
    very advanced and easy-to-use "seamlessly integrated" native C++ Builder RAD VCL technologies.

    ...

    TDx is designed from the ground-up to dramatically simplify and accelerate DirectX coding using
    Rapid-Application-Development technologies and techniques, and it enables a programmer to code
    very complex yet easy-to-understand advanced DirectX 7.0a applications in literally minutes...

    ...

    The TDx components do everything automagically to successfully translate DirectX from complex and difficult-to-program
    "standard" Win32 DirectX code - into something entirely different yet entirely cool, something called RAD DirectX,
    which is an additional "layer" of code, built on top of the DirectX 7.0a SDK, converting almost everything in the SDK
    into a completely different RAD DirectX SDK, a native C++ Builder Object-Oriented Rapid-Application-Development VCL layer,
    where programming DirectX is a breeze -> easy to understand code, automagically working code, lots and lots of benefits.

    ...

    Enter TDx... - RAD DirectX for C++ Builder.

    If programmers would like a cheap, viable, working, incredibly powerful and pleasurable RAD DirectX solution,
    a Rapid-Application-Development DirectX environment and interface for all of the DirectX 7.0a SDK,
    which lets them code whatever they want, whenever they want, easily, effectively... using RAD techniques...

    -= coding entire "automagic" DirectX applications in just a few minutes... =-

    Then maybe the TDx_Library or RAD DirectX is what they are looking for...

    ...

    Using RAD DirectX, programmers can very easily add to their applications :-

    * Advanced Multi-Monitor 2D Graphics,
    * Advanced Sound Effects, Music, Recording
    * Advanced Input Devices,
    * Advanced Massive Multiplayer Networking
    * Advanced 3D Graphics

    All using "Rapid-Application-Development" techniques and technologies...
    Not "years of hardcore slow painful tedious low-level win32 development"...

    ...

    The TDx_Library is a successful effort to seamlessly integrate DirectX into C++ Builder,
    which is normally almost impossible todo, all while converting and translating almost the entire DirectX 7.0a SDK
    into a native, base-level C++ Builder component library (native class-library) which can be used
    by programmers who wish to add high-performance, sophisticated capabilities to their C++ Builder projects,
    or who wish to dramatically enhance their DirectX coding productivity.

    ...

    These 107 RAD DirectX components actually enable DirectX 7.0a to work natively in C++ Builder
    - fixing all the incompatibility problems - and allow C++ Builder or DirectX coders to rapidly
    develop their applications using DirectX natively as Rapid-Application-Development C++ Builder components.

    ...

    These components are quite sophisticated, and convert almost all of DirectX 7.0a into native and standard C++ Builder
    visual component libraries on the C++ Builder Component Palette, as RAD Visual-Component-Library (VCL) DirectX components.

    ...

    The TDx_Library is really :-

  • an Object-Oriented Rapid-Application-Development C++ Builder native Visual-Component-Library DirectX replacement SDK


  • ...




    (Please continue to scroll down for more and more TDx_Library information)






  • RAD DirectX saves a programmer 95% of the time, effort and money normally associated with programming DirectX.


  • Don't write 1000's of lines of complex Visual C++ or Visual Basic or C# or Delphi or Win32 or "standard" DirectX code...
    write 5-20 lines of easy RAD DirectX code instead... and have DirectX working automagically...


  • RAD DirectX significantly enhances both DirectX and C++ Builder, and allows C++ Builder programmers to automagically
    code games, multimedia or other advanced applications as if DirectX were an integral part of the C++ Builder compiler.











  • -= Read an overview of the TDx_Library =-


    These components are an "ideal" "massive" low-level C++ class library designed for use in C++ Builder when writing :-

    * advanced games,
    * multimedia applications,
    * multi-monitor 2d graphics applications,
    * sound, music, input, networking, 3d applications,

    or any other type of application that requires very advanced features.

    ...

    These components supply basic C++ Builder building blocks required for adding device-independant hardware
    support via RAD DirectX to very advanced C++ Builder applications, pretty well any type of application,
    for example, a very intensive sound/graphics/input/networked/3d application such as a very advanced computer game
    or multimedia simulation.

    ...

    These components also do many things in the background to make RAD DirectX incredibly easy to use,
    quite literally hiding all the difficult aspects of "standard" DirectX programming from the components end-user,
    while still allowing full and transparent access to all DirectX internals if needed.

    ...

    You can write your code using these components to draw 1000's of images every second, across all monitors,
    independant of hardware or operating system, then value-add the existing hardware support by using the
    in-built C++ Builder Visual Component Library controls and image and canvas drawing functions,
    or add your own image functions such as pixel-drawing, lines, circles, jpeg, gif, mpeg, avi support, etc.

    ...

    You could add lots of sound fx and music, maybe while recording, using all available sound hardware,
    and add your own code to manipulate the raw sound data... if you need to save it to disk, use the in-built TDx_Functions...

    ...

    Add simple code to handle all input devices attached to the system, simultaneously knowing the realtime status of
    all hardware devices and playing your custom force-feedback effects through the devices...

    ...

    Add simultaneous and transparent safe networking to your application using p2p or client/server or whatever you like,
    on LAN, internet, Modem, cable using TCP/IP or IPX, with massive in-built multiplayer functions and event-driven
    network handling... incredibly easy multiuser networking support compared to something like sockets.

    ...

    Finally, support and have all available 3d hardware pumping out incredible realtime 3d graphics,
    with "whatever" 3d world engine you like plugged in...

    ...

    You can do whatever you like with these components...

    Very simple DirectX.




    ...

    You can code DirectX very quickly indeed - usually one line of code per DirectX action,
    and a lot happens automatically and invisibly to make coding DirectX incredibly easy, such as :-

    ...

    * automatic component creation and destruction
    * easy DirectX interface creation and destruction
    * easy Method() calling... all of DirectX is in here... 1000's of methods()... plus TDx Extras()
    * automagic error detection and redirection to standard C++ Builder OnError() event's
    * automagic OnCreate(), OnDestroy() and many other OnEvent()'s
    * automagic redirection of (yuk) win32 callbacks to very easy-to-use OnCallback() events
    * automagic win32 event queue handling and redirection to very easy-to-use OnEvents()
    * automagic parameter conversion
    * automagic parameter checking
    * automagic memory management of internal DirectX structures
    * automagic cross-updating of related DirectX datasets
    * complete access to component DirectX internal interfaces and data
    * instant and comprehensive [F1] help from anywhere in the C++ Builder IDE
    * and so on

    ...

    These RAD DirectX components are native C++ Builder VCL TComponents, the most basic type of TComponent...
    they can be used at design-time, visually, inside the compiler, like normal VCL components,
    they can used with other VCL components, and you can also mix-and-match your RAD DirectX and native DirectX code if you like.

    ...

    You can use the C++ Builder Object Repository, setup your DirectX components, data, flags, events, callbacks, etc. at design-time
    using the C++ Builder Object Inspector, and you can use the in-built code-creation and navigation features of C++ Builder to very easily
    code your DirectX applications runtime code, mixing the thousands of methods, interfaces, data structures, etc. normally in DirectX
    with all the in-built C++ Builder and additional TDx RAD enhancements.

    ...

    the components are designed to be used with all the C++ Builder Code-Reuse functionality,
    and come with easy C++ Builder code navigation and instant and fully documented [F1] help and source code.

    ...

    For runtime programming, a complete and simple-to-use OOP VCL RAD DirectX interface to most of DirectX 7.0a,
    with 107 different TComponent's, 1000's of __property's, Methods(), OnEvents(), automatic callback handling to OnCallbacks()... etc.

    ...

    It is DirectX nearly all converted to native C++ Builder VCL-standard code, with everything already done to make
    the TDx_Library a complete "off-the-shelf" end-to-end solution for coding DirectX - incredibly simply.

    You don't have to code or debug the libraries, you just use them, and you don't have to worry about all
    the incredible complexity of DirectX much... the incredibly hard part is already done... working as RAD DirectX,
    a fully integrated part of the C++ Builder compiler.

    ...

    There's no normal win32 code for the end-programmer of the TDx_Library, there's no wierd callback handling,
    or any kind of wierd win32 queue handling or any kind of bizarre "hungarian notation" -> quite literally everything
    normally in entire sections of DirectX is actually converted intelligently into C++ Builder code,
    and you use it like incredibly advanced RAD C++ Builder DirectX code.

    ...

    This is not "painful" "standard" - Win32 / DirectX programming...
    This is something different - "real" "simple" "wow" - RAD DirectX programming...

    ...

    This library is huge but fairly effortless to use, and it makes coding RAD DirectX incredibly simple and neat-and-tidy indeed.
    It will also save you 90% or more of the time, effort and money that you would normally spend in your projects -
    saving you quite literally years reinventing the wheel.

    ...
    ...
    ...

    (continue to scroll down for more and more TDx_Library information)

    ...

    Click here to free download everything you need to get coding using the TDx_Library






  • The TDx_Library enables you to enjoy overnight coding success and with all the pleasures of RAD DirectX coding,
    using all the advanced RAD VCL features that are built on top of the DirectX 7.0a SDK, and you can simultaneously
    mix-and-match your "standard" Win32 DirectX 7.0a SDK code with RAD DirectX code if you really want, enjoying incredible benefits.


  • All you will ever need :- Operating System, C++ Builder compilers, DirectX 7.0a SDK, 100% pre-compiled and working RAD DirectX component libraries,
    megabytes of source code, project files, batch files, readme's, step-by-step demos, tutorials, massive 8000+ page online reference,
    online discussion forums, frequently asked questions, etc... you can find it all on this website.








  • I have created a lot of step-by-step powerful TDx demos, complete with full source code, on the Demos Page,

    These demos are really RAD DirectX application templates.
    They have been designed to teach people how to program C++ Builder and RAD DirectX quickly and easily.

    The code shows you how to do a great many things, from bit-blitting thousands of images in realtime,
    to mixing thousands of sounds in realtime, thru streaming music playback and sound recording, advanced input device handling,
    complete networking code, including a complete but simple networked game-type application, plus a couple of 3d demos.

    The TDx_Draw demos do not completely integrate with the standard C++ Builder VCL controls, because these demos do not use clippers.
    If you look at the source code for TDx_3d, it shows you how to setup a clipper, which will make the VCL controls work perfectly with DirectX.






  • -= More Information =-


    The TDx_Library is 107 awesome RAD DirectX components for C++ Builder :-

    - it is an 18 Mb download, 5 libraries, 107 C++ Builder / RAD DirectX components, [F1] help, project files, etc.

    ...

    107 Pre-Compiled Components for BCB v1,3,4,5,6

    + Quite literally Megabytes of fully-documented fancy computer-generated Component Library source code
    (+ Other Fancy C++ Builder code...)

    + Help Files
    + Readme's
    + Project Files
    + Batch Files
    + Demos with Source Code
    + Tutorials
    + Reference
    + Forums
    + FAQ

    etc.

    ...

  • for Windows 95,98,ME,CE,NT,2000,XP,Vista,7,8,10...
  • for C++ Builder v1,3,4,5,6 (and, with minor modifications - v2006,v2007,v2009,v2010)


  • ...

    The TDx_Library supplies all functionality required for programming games, multimedia, advanced applications, etc.
    or you can develop any type of C++ Builder application that requires extra "zing" or special fx...

    ...

    These components make DirectX actually work in C++ Builder, something it normally does not do very well.

    ...

    They make DirectX work as RAD DirectX, or Object-Oriented Rapid-Application-Development DirectX.

    ...

    They convert C++ Builder into an actual RAD DirectX compiler, adding DirectX as if it were standard C++ Builder.

    ...

    They have many enhancements, as described a little further down the page, and elsewhere on the website.

    ...

    All versions are "FREE to use while developing your application"...

    Upon completion of your development, you can release your application to the public
    by registering a commercial license for as little as US$25... less than US$1 per incredible C++ Builder component






  • The TDx_3DI_Library is a working RAD DirectX translation for all of Direct3D Immediate Mode,
    which is the raw underlying 3D hardware and 3D software rendering engine for DirectX.


  • Direct3D Retained Mode is a 3d world-style engine built upon the raw underlying Direct3D Immediate Mode hardware rendering engine.

    i have worked on creating a base library for 3d - the TDx_3DR_Library - but stopped new work when i could not create the required graphics.
    (i need someone out there to 'volunteer' to create the Icons for me and then i could continue creating the TDx_3DR_Library, TDx9_Library, etc.)






  • A note about RAD DirectX - Exactly what is RAD DirectX?


    -= Read an overview of the TDx_Library =-


    The TDx_Library is a huge RAD Game Development SDK, or RAD Multimedia Development SDK for C++ coders.

    ...

    It is not ANSI C++ or Microsoft "standard" DirectX / Win32 or anything like that.

    It is very different, a RAD experience you can only try for yourself and see,
    and it is designed from the ground-up to make coding DirectX for C++ Builder incredibly easy.

    ...

    It offers :-

    • 2D Graphics
    • 2D + 3D Sound effects, music, and sound recording
    • All sorts of input device support
    • Massive multiplayer networking support
    • 3D Graphics

    ...

    All as RAD DirectX code, usually 1 line of code per DirectX action.

    ...

    All with automatic-error-handling, parameter conversion, etc... everything to make DirectX easy.

    ...

    Your RAD DirectX code also often works automagically through triggered OnEvent()'s and OnCallback()'s

    ...

    Plus, as an additional bonus, C++ Builder and the libraries themselves make coding very neat and tidy.

    ...

    You can use various OnCreate() and OnDestroy(), and other OnEvents() and OnCallbacks(), etc. as code placeholders
    for automatic-cascading of DirectX interfaces and data - both creation and destruction, enabling automatic
    and incredibly simple and perfect memory management of various DirectX interfaces and data elements.

    ...

    Almost everything a coder ever needs todo to get DirectX working like a guru can be done quickly and simply
    using RAD DirectX and nearly everything a programmer needs todo is there, functioning automatically,
    providing maximum programmer output and requiring the absolute minimum amount of coding.










    -= Read an overview of the TDx_Library =-


    The TDx_Library is very complex C++ Builder / DirectX / Win32 / VCL code, an entire translation of DirectX 7.0a
    into native style Object-Oriented C++ Builder Visual Component Library programming code....

    ...

    Almost the entire DirectX 7.0a SDK has been translated to work as libraries of interlinked and native C++ Builder VCL-style TComponent's,
    working visually in C++ Builder at design-time and also during program execution at runtime.

    ...

    - RAD DirectX for C++ Builder -

    ...

    No real need to know all about DirectX in infinite complexity, trying to figure out how to get DirectX working.

    ...

    Just very quick and very simple RAD DirectX

    ...

    - a complete solution to end DirectX / Win32 and C++ Builder programming nightmares.

    ...

    The TDx_Library is quite sophisticated and includes the following enhancements to "standard" DirectX...

    ...

    * native C++ Builder TComponent's,
    * VCL-style variable types (no hungarian notation),
    * VCL-style __properties,
    * VCL-style Method()'s,
    * VCL-style OnEvent()'s,
    * automatic VCL-style OnCallback()'s,
    * See-Also's...

    all there... working components + source code, help files, project files, etc...
    everything you will ever need...
    all comprehensively and intelligently documented...

    ...

    All of DirectX plus extras* designed to make DirectX a lot easier to use...
    at runtime, or at design time in the C++ Builder IDE...

    ...

    * automatic DirectX interface creation and destruction,
    * auto-cascading of OnCreate() and OnDestroy() events,
    * additional OnEvent()'s
    * dynamic arrays of DirectX structures,
    * automatic object cross-referencing and updating,
    * hidden multi-threading engine,
    * automatic DirectX error-handling,
    * resource load/save,
    * callback handling to OnCallback() style events,
    * background win32 event queue handling,
    * easy-to-use TStringList's for DirectX flags,
    * etc.

    ...

    * Setup your components at design time using the C++ Builder Object Inspector [F11]
    * Setup your components using VCL-style component programming code, not standard DirectX hungarian notation / Win32 code...
    * Press "help" [F1] anywhere in C++ Builder for comprehensive, direct-to-the-point RAD DirectX help.

    ...


    (continue to scroll down for more and more TDx_Library information)




  • Note: TDx works identically in Borland C++ Builder v1,3,4,5,6
  • Note: v1.70 is source code only, manually install your own components from source code, for Vista and 7 and other C++ Builder's
  • Note: v1.80 auto-installs correctly on XP and comes complete -> Draw, Sound, Input, Play, 3D Immediate Mode
  • Note: v1.80 source code, etc. can be manually extracted, for Vista and 7 and other C++ Builder's using PackIt
  • Note: the v1.80 installer is missing a couple of files, which can be recreated by compiling the source code, or you can get the files Here




  • Download the TDx_Library Blue Book now !!! ( 5.3 Mb )

    -= Download the TDx_Library Blue Book now !!! =-


    Download the TDx_Library Gold Book now !!! ( 36.7 Mb )

    -= Download the TDx_Library Gold Book now !!! =-

  • Compiled help files by :- Israel Luengo Garcia...
  • Designed to be used as a 100% offline reference...














  • -= Read an overview of the TDx_Library =-


    Sure.... The TDx_Library v1.00 to v1.80 is FREE to Download and Use... But... Really...


    Sofar: 22,000+ people have downloaded my software for FREE.
    Sofar: barely 200+ people have ever paid me for my time, effort, and expense (over about 16 years).

    ...

    Now, I have worked on TDx flat-out for 16+ years, 22 different releases, unknown 10,000s and 10,000s of hours of seriously hard-core programming,
    and i have never really earnt any money from this project, because nobody really has ever registered,
    instead i have spent my own meagre food money for 16+ years keeping this project alive, barely.

    ...
  • But, really, I am not supposed to be a charity for 22,000+ Borland C++ Builder and DirectX programmers!


  • ...

    My software is high quality professional software, which costs about US$1 or US$2 per C++ Builder component,
    and it supplies an incredibly advanced OOP RAD DirectX SDK to the people who download and use it,
    it saves the end-user an incredible amount of time, almost impossible hard work, and a lot of money...

    ...

    Legally, if you create any software that you distribute for monies of any kind, then you must legally Register the Software...
    ...

    It has taken many years and a lot of skill, effort, and dedication to create my software...
    All you have to do is take a look at my source code, and you know what "professional" source code means.

    ...

    It is not supposed to be freeware, or shareware, or anything like that.

    And people should not take advantage of my generosity, by downloading and using my software,
    and releasing their software illegally without registering.

    ...

    The current situation is unfair, 22,000+ people downloading my software for FREE and only 200 people registering.
    This is supposed to be a business, with goals, and if i cannot earn money to pay my costs, there is no point developing new software...

    At the moment, same as the past 16+ years, i struggle to pay the electricity bill and rent a house, i cannot afford
    a telephone or the internet, and i cannot afford to purchase new compilers or pay off debt...

    If people actually Register their software, it helps pay all the bills, and it pays for further development.
    If people don't Register their software, and keep downloading for FREE, then i cannot work on further development.

    ...

    Something to think about anyways, and there are lots of reasons on this site why people should support my development efforts.

    ...

    Um, Could some of you 22,000+ people who have downloaded my software for FREE please think about
    what you have recieved when you downloaded TDx, your copy of MY software, MY intellectual property,
    then register, as is legal, and please give me some funding so i can work more on this website and software...

    ...

    If people actually register when they use my software, and actually give me money for what i have created,
    then i'll be able to create a whole lot more... updated libraries, new demos, new tutorials, maybe even resurrect the TDx9_Library - DirectX 9.0c, etc.

    ... and many more software ideas...

    Thanks...






  • Now, some people on the internet say "DirectX 7 -- too old -- too outdated -- and so on"...

    Maybe they are right, and DirectX 7 is a little old, it's not the latest and greatest,
    but i cannot agree that it is entirely "too old" or "outdated" technology.

    DirectX 7 is still DirectX, and DirectX 7 is a complete SDK in it's entirety, even if it's not DirectX 9.0c or later.

    And, really, Rapid-Application-Development DirectX is something vastly different - not normal DirectX.

    ...

    DirectX 7 is what i would call "tried, tested, working".

    * It works on all hardware and all Windows(tm) operating systems.
    * It contains the same (or more) basic functionality found in later DirectX versions.
    * It is a much simpler and a lot easier to use SDK, compared to later versions of the DirectX SDK.

    Dx7 contains a lot of functionality that is not normally available to C++ Builder programmers,
    and it can be used as a basic (simple API) interface to access all the raw grunt of DirectX,
    before the SDK changed and became incredibly hard to use - Dx7 still contains the raw 2D graphics engine,
    directsound audio fx and music, directinput for mouses and force-feedback joysticks, directplay for internet networking, etc...
    while later versions of DirectX - Dx8 and Dx9+ - focus only on 3D graphics, no 2D graphics,
    and have an incredibly complex API.










    -: About the TDx_Library v1.90 Professional :-

    This version contains extra code to handle DirectX exceptions, etc...
    to make life a little easier for all TDx programmers...

    This version will be made available to v1.90 Registered Users and other TDx developers only...

    If i can be bothered, since i don't earn money, i was planning on creating a whole heap of new demos,
    tutorials, etc... so TDx programmers can easily understand almost the entire TDx_Library, all it's functionality...

    new Step-By-Step demos and tutorials, to show people all they need to program DirectX like guru's.
    That is, if i ever get some money from my efforts, or some kind of motivation.

    ...

    -: Are you an experienced C++ developer? :-

    We need your help to build the best routines to add to our core
    graphics, sound, input device and networking support...

    Become a TDx_Library co-developer today, and help us help each other by developing
    this library, adding additional functionality to make it more and more powerful
    each future release...

    I can do most of the hard work, but i need some extra hands on board to add more features...

    I was hoping to complete a cool and refined graphical user interface, or bcb template application development environment.

    Hope to hear from you soon,

    Darren John Dwyer.
    darren_john_dwyer@hotmail.com

    ...

    Would you like to comment on this message? comment about tdx?

    darren_john_dwyer@hotmail.com













    -= Create Your Own Game Or Application :-

    Introducing... the TDx_Library v1.80... RAD DirectX for C++ Builder

    -= Click here to Register =-

    -= Read an overview of the TDx_Library =-

  • Save 95% of your programming time, effort and money...




  • -= Read an overview of the TDx_Library =-

    -= Read an overview of the TDx_Library =-

    • -= Draw =- Blindingly-Fast Multi-Monitor Graphics with special FX


    • -= Sound =- Outstanding Sound FX with background Music and Recording


    • -= Input =- Perfect Control with advanced devices and force feedback devices


    • -= Play =- 10,000's of players over the internet or LAN or modem or serial


    • -= 3DI =- Don't forget the advanced 3D graphics rendering...



    |

    -= Click to download TDx_Library Demos =-

    ... DirectX Magic --- What is DirectX? ...

    ... TDx_Library Magic --- What is the TDx_Library? ...

    |

    ... Visual Magic - How the TDx_Library Works! ...

    ... Source Code Magic - Example TDx_Library Source Code ...

    ... Demo Magic - Lots of Example TDx_Library Demos + Source Code ...

    |

    ... Introducing www.tdxlibrary.org

    ... About our Tools

    ... DirectX Demos

    |

    ... Industry Comment ...

    ... Technology Comparison ...

    ... Technology Comment ...

    ... Your application is developed for this Target Market ...

    |

    Do you speek Geek Speek? Click Here

    ... Imagination & Team TDx ...

    |

    Click here to read "How the TDx_Library Works!"...

    Click here, and Scroll down, for TDx_Library Coding Information...

    Download the TDx_Library v1.80 Now - Free!



    Top

    -= Click to look at AweSome DirectX demos now =-

  • Read More About The TDx_Library v1.80


  • -= About Our Tools =-

      Welcome to "The TDx_Library v1.80"...

      • Serious Software Development Tools for Serious Software Developers...
      • "Next-Generation, Real-Time, Game and Multimedia Development Tools..."
      • 107 Professional Visual Object-Oriented Rapid-Application-Development DirectX Components for C++ Builder...


      For C++ Builder v1 thru to C++ Builder v6...
      For Windows 95,98,ME,CE,NT,2000,XP,VISTA,7,8,10...

      ...

      Enhance your C++ Builder application with :-

      • 2D Graphics
      • Sound
      • Input Devices
      • Massive Networking
      • 3D Graphics

      Read About The MAGIC Of DirectX

      ...

      It's not cutting-edge, it's better... it's Next-Generation, Rapid-Application-Development, DirectX!
      It's software designed to remain relevant for (hopefully) the next 20+ years...

      It's a complete suite of Software Development Tools that you can use to create your own
      high-performance Next-Generation games and multimedia applications...

      ... mixing Borland C++ Builder and DirectX ... extremely easy point-and-click programming...
      ... with TOTAL control over your programming design ...

      • Power
      • Flexibility
      • Speed
      • Freedom

      Take a look at the DEMOS!!!

      • Incredibly Quick To Develop With

      "Create your game or multimedia app in realtime..."
      "Create your game or multimedia app to work identically on all existing Windows pc's..."




    Top


    -= Click to look at AweSome DirectX demos now =-


    -= About Our Tools =-

    "The TDx_Library v1.80" is very suitable for :-

    • Games Programming: everything you need to write a commercial-quality game
    • Multimedia Programming: sounds, music, graphics, networking, interactivity
    • Custom Programming: mix and match and enhance your existing code
    • General-Purpose Programming: these tools can do almost anything...
    • Special FX Programming: what more could you ask for?


    • Graphics Programming: high-performance multi-monitor 2d graphics
    • Sound Programming: high-performance 2d and 3d sounds and recording
    • Input Device Programming: advanced control over nearly all input devices plus force-feedback coding
    • MultiUser Programming: easy to use multiuser networking functions for internet, lan, etc.
    • 3d Programming: low-level hardware rendering engine, ready for you to plug-in your own 3d engine

    Testimonials




    Top

    Benefits of Using Our Programming Tools...

    Click here to read some of the benefits...

      What do you really want, if you could have your magic cup of tea?

      ...

      How About?

      Incredibly easy-to-use programming toolsets that offer :- Power, Productivity, Performance, Perfection.

      • Do you want Ultra-Fast Bit-Blitting, and realtime image manipulation? Multi-Monitor Brilliant Animation?
      • Do you want Incredible Realtime Sound FX and streaming background music? Unlimited Sound FX?
      • Do you want to use all available realtime Force-Feedback devices? Joysticks, Yokes, Etc.?
      • Do you want Massive realtime internet MultiUser Networking support? 1000's of Players?
      • Do you want Advanced Realtime 3D Graphics? Serious Stuff?


      • Do you want your game or application to work on all Windows platforms?
      • Do you want to spend literally SECONDS getting real-world RESULTS?

      ...

      Why do things the way Microsoft, etc. forces you to do things?
      ie. Slow, cumbersome, outdated, and painful...

      Especially when there exists a much superior alternative to old-style Microsoft Visual C++ programming technologies...

      ...

      It's called "The TDx_Library v1.80"... RAD DirectX for Borland C++ Builder...

      • "The #1 solution for developing next-generation Windows applications..."
      • "The most powerful Visual OOP RAD SDK ever invented..."
      • "The best solution available for writing incredibly advanced C++ Builder applications..."

      ...

      It takes, at most, just one day of learning how to use my tools, and you can change your life forever more...
      After just one day learning, you will be able to create outstanding results the next day, in SECONDS...

      Unless you have many millions of dollars to invest in your software development, you probably want what is BEST...

      • "Power..."
      • "Productivity..."
      • "Performance..."
      • "Perfection..."

      ...

      So, try my software...

      ...try it for yourself and see for yourself... for FREE
      ...experiment with the Demos, read the Tutorials, and so on...
      ...look at all the automagic stuffs working for you...
      ...if you like it, use it and Register your development licence...









    Top

    -= Click to look at AweSome DirectX demos now =-

    • The TDx_Library v1.80 - Brilliant Application Enhancement Tools for Windows# Platforms...


    • -= How the TDx_Library v1.80 works! =-

      • Easily create your C++ Builder and DirectX applications :-


      • Save 95% of your programming time, effort and money...


      • Instead of writing 1000's of lines of Visual C++ or Visual Basic or C# or Delphi code...
        write 20 lines of C++ Builder & DirectX code instead...


      • for C++ Builder v1,3,4,5,6 (2006,2007,2009 soon) & Windows 95,98,ME,CE,NT,2000,XP,Vista,7,8,10...


        • Games, Simulations, etc...
        • 3D Animation applications,
        • Sound Applications,
        • Networked Applications,
        • MS Office-style applications,
        • MS Surface-style applications,
        • Internet Explorer-style applications,
        • CAD-type applications,
        • Workstation, Professional, Engineering applications...

      • Write your application with one cross-compiler version of your source code and just one .exe to distribute...
      • Write your application and see the end-result - quickly, easily, effectively... in minutes...



      • ... Visual, Step-By-Step "How the TDx_Library Works!" ...





  • The TDx_Library v1.80 - Incredibly Easy and Incredibly Advanced Software Development...


  • -= the TDx_Library v1.80 ! =-





  • The TDx_Draw_Library v1.80 - Advanced 2D Graphics - Blindingly-Fast Multi-Monitor Bit-Blitting, Palettes, etc.


  • -= the TDx_Draw_Library v1.80 ! =-

    • Start with this library, the TDx_Draw_Library.... download the relevant examples...

      Add some startlingly clear and efficient 2-dimensional graphics using any .BMP file,
      or add your own image creation algorithms, hundreds and hundreds of full-screen or part-screen frames per second,
      thousands of images being bit-blitted simultaneously, all the 2d graphics you will ever need
      to create any kind of application that needs full-on graphics capabilities...

      Add some fancy 2d animation capabilities, such as bit-blitting effects,
      and some color manipulation...

      Then make your advanced 2d graphics go multi-monitor...
      Add some streaming video from your cameras, and off you go...


    • Try this :- imagine a full-screen image or an image greater than the screen,
      full 32 Bit color, seriously big limit to size, maybe even 8 offscreen images 10,000 x 10,000 pixels big,
      splashing in real-time across any or all of your monitors...


    • View more information about the TDx_Draw_Library...




  • The TDx_Sound_Library v1.80 - Advanced Sound + Music - 2D + 3D Sound and Music and Recording, etc.


  • -= the TDx_Sound_Library v1.80 ! =-

    • You really have to try this library, the TDx_Sound_Library.... download the relevant examples...

      It's supremely clear music compared to Mp3, you can download some new .wav's for fx and music (note: they ?maybe? are copyright),
      create your own full-fidelity sounds, massive harmonies, full sound fx, etc.


    • Try this :- imagine a 44Khz, 16/32 Bit, no limit to time-length, etc, call it a sound or music track,
      maybe 8 independant music tracks playing simultaneously, with multiple sound effects at the same time
      as all the channels of music, possibly hundreds of sound effects as well as all the music, all playing together?


    • Imagine :- you setup a 2-second looped buffer for recording sound at 44Khz, 16/32 Bit, no limit to time-length, etc,
      you save it to disk, or manipulate it in realtime, then play it back... what if you made your recording's gurgle from your speakers?


    • View more information about the TDx_Sound_Library...




  • The TDx_Input_Library v1.80 - Advanced Input Devices - 5-Button Mouse, Force Feedback Joysticks, Yokes, Steering Wheels, etc.


  • -= the TDx_Input_Library v1.80 ! =-

    • Do you need simulaneous (multi) keyboard, mouse, joystick, steering wheels, etc... control?
      Try the TDx_Input_Library.... download the relevant examples...

      If you have the hardware, you can use it all simultaneously, multiple keyboards, multiple mouses,
      multiple joysticks, steering wheels, yokes, whatever...


    • Imagine :- you locate all your physical input devices on the computer, such as finding all keyboards,
      all mice (mouses), all joysticks, yokes, steering wheels, etc... then you find out exactly which of all
      buttons are currently being pressed or released, while simultaneously making these devices shake, rattle and roll
      by programming their force-feedback hardware responses with various special fx...


    • View more information about the TDx_Input_Library...




  • The TDx_Play_Library v1.80 - Advanced Networking - Multiplayer Networking, Internet, Modem, LAN, etc.


  • -= the TDx_Play_Library v1.80 ! =-

    • Do you need real-time multi-user communications over the internet, LAN, modem or direct cable?
      Try the TDx_Play_Library.... download the relevant examples...

      You can setup massive distributed networking applications using this library, or you
      can setup small peer-to-peer applications, whatever you need that requires multiuser support...


    • Imagine :- Multiple applications running concurrently, both client and server, using distributed or standalone
      processing, all communicating simply and effectively using various simplified programming code...

      Games, Chat programs, Peer-To-Peer, Client-Server, Distributed Clients, etc...


    • View more information about the TDx_Play_Library...




  • The TDx_3DI_Library v1.80 - Advanced 3D Graphics - Realtime Rendered 3D Graphics, etc.


  • -= the TDx_3DI_Library v1.80 ! =-

    • Do you need to add low-level 3d graphics support to your application?
      Try the TDx_3DI_Library.... download the relevant examples...

      Using this library, you create a software interface to the Direct3D graphics hardware...

      Then you setup your 3d world, camera angles or viewport, vertex buffers (3d image data),
      transformations, shadings, texture mappings, etc.

      Then simply tell the 3d low-level engine to render it, and it happens...

      Fairly simple really.


    • Note :- I do not yet know a huge amount about 3d graphics programming
      and would really like some help to create LOTS of 3d examples...


    • View more information about the TDx_3DI_Library...




  • Click here for information about the TDx_Library v1.80
  • Click here for detailed information about the TDx_Library v1.80
  • Click here for "how the TDx_Library v1.80 works"...
  • Click here for demos created for the TDx_Library
  • Click here for example source code showing how to use the TDx_Library
  • Click here for example professional computer-generated source code of the TDx_Library
  • Click here to register the TDx_Library v1.xx
  • Click here to download the TDx_Library v1.xx




  • Do you need a copy of C++ Builder v1.0 Professional or Windows ME or the DirectX 7.0a SDK?
    You can download here












    Top

    TDx_Library:: Benefits of v1.80.


    • Create your next-generation application's with practically no effort...


    • Spend just a few minutes writing simple code, instead of years of seriously hard work and effort...


    • Instead of writing 1000's of lines of Visual C++ or Visual Basic or C# or Delphi code...
      become ultra-productive and highly effective as a programmer...


    • Write just 20 lines of simple and reusable C++ Builder & DirectX code instead... for the same or better results...


    • For C++ Builder v1,3,4,5,6 and Windows 95,98,ME,CE,NT,2000,XP,Vista,7,8,10 and DirectX 7.0a...





    Using incredibly simple code, Create one .EXE
    Install it onto any version of Windows, any combination of hardware.

    And it works.

    Pentium 1-133Mhz running Windows 95?
    Pentium 4-3Ghz running Windows XP or Vista or 7?
    Windows 10?

    Does not matter...

    You have programmed your application, using simple and incredibly easy to understand code,
    with 5-10% of the normal effort, and your incredibly advanced application works on every combination
    of hardware and software with NO CHANGES.

    Try it Free! and see for yourself.


    -= How It Works! =-

    Please register all 5 libraries for best results...

    • If you plan on developing commercial applications that you will earn money from, then you MUST register...


    • If you never plan on developing commercial software (meaning that you will never earn money from your software),
      then you can legally use my entire TDx_Library software package for FREE...



    -= Please Register Now! =-




    v1.00 ... v1.62, v1.70, v1.80 are Free to download and use!

    Commercial Development Licenses Cost from US$25 a component library!


    -= Read All About Our Tools... =-

    • The TDx_Library is a programming tool for WindowsXX that you can use to create your own
      next-generation WindowsXX software: quickly, easily, effectively, in minutes...


    • It's a programming tool that will save you 90% of your programming efforts...


    • It's actually a low-level programming interface replacement and enhancement
      for most of DirectX - with the aim of taking all the hard work out of coding
      DirectX applications - making real-world RESULTS in minutes...
      Saving you 90% or more of your time, money and effort...


    • Add a custom database-driven code generator tool that you can use to convert
      almost any existing code from any language into compatible and working
      C++ Builder code...


    • For C++ Builder v1,3,4,5,6 and Windows 95,98,ME,CE,NT,2000,XP,Vista,7,8,10 and DirectX 7.0a...












    Top

    TDx_Library:: What is it?

    -= The TDx_Library v1.80 =-

    "Easy-to-use, Rapid Application Development DirectX tools for Borland C++ Builder"



    • Game programming tools


    • Multimedia development tools


    • Application creation tools...


    • Application enhancement tools...



    Fast, Effective, Easy-To-Use, Dynamic, Ultra-High Performance - WindowsXX Programming & Development Tools...




    -: Code :-

    • Games, Simulations, etc...
    • 3D Database applications,
    • Animation applications,
    • Sound applications,
    • Device Control applications,
    • Networked Applications,
    • MS Office-style applications,
    • MS Surface-style applications,
    • Internet Explorer-style applications,
    • CAD-type applications,
    • Workstation applications,
    • Professional applications,
    • Engineering applications...



    Top

    -= Read an overview of the TDx_Library =-


    the TDx_Library v1.80...

    -= Read an overview of the TDx_Library =-

    -= Read an overview of the TDx_Library =-

  • Write your application with one source code for all Windows platforms...
  • Deploy your application with one executable for all Windows platforms... no DLL's





  • -= Read about our Tools =-

  • Read some background information about our Tools


  • -: see How the TDx_Library Works!... have RAD DirectX in your eyes, quick and easy visual programming!


  • -: Check out the TDx_Library example source code today, have RAD DirectX in your head, quick and easy code!


  • -: Read about the TDx_Library today, have RAD DirectX at your fingertips, quick and easy RAD DirectX for C++ Builder!


  • -: Download the TDx_Library today, start programming today, have RAD DirectX Results asap!


  • -: Download some of the TDx_Library demos today...


  • -: Read some of the TDx_Library step-by-step tutorials today...


  • -: Read some of the TDx_Library detailed step-by-step information today...


  • -: Don't forget to Look at the TDx_Library v1.90 comprehensive help reference!





  • Top

    TDx_Library:: Information about it.


    -= Tools =-






    Creating an Application using the TDx_Draw_Library v1.80


    Top

  • Start with the Borland C++ Builder Component Palette below...


  • -= Read an overview of the TDx_Library =-

    -= Read an overview of the TDx_Library =-

  • BCBx -> File -> New Application
  • Double-Click on the TDx_Draw tab... then drop a TDx_Draw component onto the form...


  • -= View information about the TDx_Draw_Library =-

  • Type some code...




  • #pragma link "TDx_Draw_Library_Install"

      // ------------------------------------------------------------------------------------------------------
      void __fastcall TForm1::Button1Click(TObject *Sender)
      {
      // create an interface to the default DirectDraw device
      if (Dx_Draw1->Create(NULL))
        {
        // make sure we have exclusive access to this device
        Dx_Draw1->SetCooperativeLevel( Application->Handle, DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE );

        // setup to create a primary surface
        DDSurfaceDesc1->SCaps = DDSCaps1;
        DDSurfaceDesc1->SCaps->Caps = DDSCAPS_PRIMARYSURFACE;

        // create a primary surface
        if (Dx_DrawSurface1->Create( DDSurfaceDesc1, Dx_Draw1))
          {
          // create an offscreen surface from a file
          if (Dx_DrawSurface2->CreateFromFile( Dx_Draw1, "TEST.BMP" ))
            {
            // display the test image while stretching it to fit the entire screen
            Dx_DrawSurface1->Blt( NULL, Dx_DrawSurface2, NULL, 0, NULL );

            // destroy the offscreen surface
            Dx_DrawSurface2->Destroy(); // not required
            }
          // destroy the primary surface
          Dx_DrawSurface1->Destroy(); // not required
          }
        // destroy the DirectDraw interface
        Dx_Draw1->Destroy(); // not required
        }
      }


    ... Press F1 for comprehensive component help ...

    -= view help for TDDBltFX component =- -= view help for TDx_Draw component =-

    -= view help for TDx_Draw component properties =- -= view help for TDx_Draw component methods =- -= view help for TDx_Draw component events =- -= view help for TDx_Draw component callbacks =- -= view help for TDx_Draw component see-also =-




  • Press F9 to build the project: a DirectDraw test application displaying full-screen a file called IMAGE1.BMP












  • Creating an Application using the TDx_Sound_Library v1.80
    Top

  • Start with the Borland C++ Builder Component Palette...



  • -= Read an overview of the TDx_Library =-

  • BCBx -> File -> New Application
  • Double-Click on the TDx_Sound Tab... then drop a TDx_Sound component onto the form...


  • -= View information about the TDx_Sound_Library =-

  • Type some code...




  • #pragma link "TDx_Sound_Library_Install"

      // ------------------------------------------------------------------------------------------------------
      void __fastcall TForm1::Button1Click(TObject *Sender)
      {
      // create an interface to the default DirectSound device
      if (Dx_Sound1->Create(NULL))
        {
        // create a DirectSoundBuffer from a .wav file
        // and store the buffer information in DSBufferDesc1
        if (Dx_SoundBuffer1->CreateFromFile("TEST.WAV", DSBufferDesc1, Dx_Sound1))
          {
          // play the .wav file once
          if (Dx_SoundBuffer1->Play(0,0))
            {
            // do whatever you like until the sound stops playing
            while (Dx_SoundBuffer1->Playing)
              DoSomething();
            }
          // destroy the sound buffer
          Dx_SoundBuffer1->Destroy(); // not required
          }
        // destroy the DirectSound interface
        Dx_Sound1->Destroy(); // not required
        }
      }


  • Press F9 to build the project: a DirectSound test application playing a file called TEST.WAV











  • Top

    TDx_Library:: More Example Source Code!

    Click here to see a couple more examples of source code...
    Click here to see a comparison between Visual C++ and TDx code...

    For heaps more source code :-

    Click here to see many different Demo examples complete with source code...

    ... from a simple DirectX detection toolset...

    • to displaying hundreds or thousands of images in realtime using DirectDraw
    • to playing multiple sounds in realtime, complete with distortion effects and sound buffer tracking using DirectSound
    • to reading the status of each realtime keypress on a keyboard or mouse or force-feedback joystick using DirectInput
    • to using DirectPlay to communicate between applications, including a simple example game, complete source code
    • to a couple of examples of how to use Direct3D Immediate Mode...





    Top

    TDx_Library:: Information!

    Each of the 5 libraries of DirectX components has totally different functionality,
    and detailed information about it's unique benefits can be found in the following areas of this website...






    Top

    TDx_Library:: Step-By-Step Tutorials!

    If you don't really know much about any of this kind of stuff, maybe it's a good idea to have a read
    and come up to speed on what the TDx_Library is all about?

    Step-By-Step Tutorials :-






    Top

    TDx_Library:: Complete Online Reference!

    Each of the 5 different libraries comes complete with [F1] help inside C++ Builder, as well as a complete
    online reference library for each component, property, method, event, callback, parameter, etc... in the entire library.

    The TDx_Library is 107 components that are extremely powerful, and incredibly comprehensive,
    so the online reference library is approximately 8,000+ webpages big, and it contains all details you will ever
    need to get the total experience of the TDx_Library and harness all it's incredible firepower in your application.

    Online Reference :-






    Top

    TDx_Library:: Download the Demos...!!!

  • Download all or some of the TDx_Library v1.70 DEMOS for FREE - these Demos work with v1.80 perfectly without modification.


  • Screenshots :-

    -= TDx_Library =-

    TDx_Library - Example #1 TDx_Library - Example #2 TDx_Library - Example #3


    -= TDx_Draw_Library =-

    TDx_Draw_Library - Example #1 TDx_Draw_Library - Example #2 TDx_Draw_Library - Example #3 TDx_Draw_Library - Example #4 TDx_Draw_Library - Example #5
    TDx_Draw_Library - Example #6 TDx_Draw_Library - Example #7 TDx_Draw_Library - Example #8 TDx_Draw_Library - Example #9
    TDx_Draw_Library - Example #A TDx_Draw_Library - Example #B TDx_Draw_Library - Example #C TDx_Draw_Library - Example #Q


    -= TDx_Sound_Library =-

    TDx_Sound_Library - Example #1 TDx_Sound_Library - Example #2 TDx_Sound_Library - Example #3 TDx_Sound_Library - Example #4 TDx_Sound_Library - Example #5
    TDx_Sound_Library - Example #7 TDx_Sound_Library - Example #A


    -= TDx_Input_Library =-

    TDx_Input_Library - Example #1 TDx_Input_Library - Example #2 TDx_Input_Library - Example #3 TDx_Input_Library - Example #4 TDx_Input_Library - Example #5


    -= TDx_Play_Library =-

    TDx_Play_Library - Example #1 TDx_Play_Library - Example #2 TDx_Play_Library - Example #3


    -= TDx_3DI_Library =-

    TDx_3DI_Library - Example #1 TDx_3DI_Library - Example #2




    Top

    TDx_Library:: Download v1.80 Free!

    -= Download The TDx_Library v1.80 now! =-

    16+ Years of solid, continuous, dedicated programming, has finally resulted in this :-

  • Download the entire TDx_Library v1.80 - NOW! (18.2 Megabytes - Zipped)


  • You only need to Register if you are going to develop Commercial Software (if you earn money from it, then your software is 'Commercial Software')...

    Available from the 23rd July 2008.

    • TDx_Draw: Advanced 2D Graphics - Blindingly-Fast Multi-Monitor Bit-Blitting, Palettes, etc.
    • TDx_Sound: Advanced Sound + Music - 2D + 3D Sound and Music and Recording, etc.
    • TDx_Input: Advanced Input Devices - 5-Button Mouse, Force Feedback Joysticks, Yokes, Steering Wheels, etc.
    • TDx_Play: Advanced Networking - Multiplayer Networking, Internet, Modem, LAN, etc.
    • TDx_3DI: Advanced 3D Graphics - Cutting-Edge Realtime Rendered 3D Graphics, etc.

    107 Cutting-Edge Visual Object-Oriented Rapid-Application-Development DirectX Components for C++ Builder...





    Top

    Pretty Cool...?

    Imagine what it would be like to learn step-by-step how to program using the TDx_Library...

    The demos are much more than this, with many more to come in future...

    What do you think?

    Is it worth Downloading the TDx_Library to see what you can create? in minutes...?








    Top

    TDx_Library:: It does this? Yes.

    --- Imagine.... you creating incredible 2d and 3d Graphics, with realtime animation on all monitors,
    with massive sound FX and music and recording, multiplayer internet or Dial-Up or LAN or serial,
    with Force Feedback Joysticks or yokes or steering wheels or multibutton mouse ---


    -= imagine... incredible Graphics with realtime animation, sound FX and music, multiplayer internet or LAN, with FF Joysticks or yokes or multibutton mouses... =-

    --- 100% free version for non-commercial development ---
    --- commercial licence less than US$2 per component Registration ---




    Top

    TDx_Library:: Do you want v1.90++?

    --- Help Me --- Register the TDx_Library v1.90++ now, save 20%, only US$200 for the complete library... --- Help Me ---

    --- If more people register, more people can work on the all new v1.90++ upgrades ---
    --- improved libraries... more demos... application templates... free upgrades... much more information... ---
    --- v1.90 is more robust, easier to use, many more examples, works with CBuilder 2006, 2007, 2009 (hopefully) ---

    -= Register v1.90 =-

    New Improved v1.90 Help Files
    New Improved v1.90 Online Reference




    Top

    TDx_Library Partnership:: Are you interested?

    -= Register v1.90 =-

    • why not ... become a partner of ours,
      and we will help you all the way to making your fortune out of your own software...


      ... become a partner ...


    • easy as can be ... learn, spend the next couple of months learning all about us,
      and you can do exactly this, and i'll help you all the way to making your fortune
      out of your own software, for a 1-5% royalty to me, for my help...


    • say after me :- " i want to become a good and effective programmer who can make millions
      of dollars writing my own software using the TDx_Library "


    • why not ... imagine i put a BIG thing about your killer TDx game
      or application on my website?



    Top

    Imagine...?

    Imagine what you can do with these tools...

    Imagine for a few seconds what we could all be achieving if i actually had some help...
    maybe hire some people and teach them what i know how todo with the tools i have created...

    What do you think?

    Is it worth Registering to see what we can create in future?

    -= Register v1.90 =-

    Please Register or Sponsor Us...
    Please consider investing in our website...








    Top

    -= Register Now =-

    Please Register for future versions...


    Please Register as I earn less than US$100 per month from all my 11.5+ years work.
    Please Register as there are 20-50+ copies of my libraries downloaded each month... but ZERO registrations


    Darren John Dwyer
    Author of 'The BCB_Code_Generator v1.0 to v2.3', 'The TDx_Library v1.00 to v1.90', 'The TDx9_Library v1.00 (alpha)', 'www.tdxlibrary.org'

    11.5+ years and counting...

    :: Currently Under Construction ::
    'The TDx_Library v1.90'



    ... I work on this part-time, when i can afford to ...
    ... I could work on this full-time, if enough people Register for future versions of my software ...












    Top

  • The TDx_Library v1.80 is Advanced Everything...


  • -= About The TDx_Library v1.80 =-

    • TDx_Draw - 2d graphics
    • TDx_Sound - sound
    • TDx_Input - input devices
    • TDx_Play - multiuser networking
    • TDx_3DI - 3d graphics


  • The TDx_Draw_Library...


  • About The TDx_Draw_Library v1.80

    • Advanced 2D Graphics - Blindingly-Fast Multi-Monitor Bit-Blitting, Palettes, etc.

      24 Components
      1.68Mb Fully Documented Source Code
      1,552,042 compiled lines
      2.06Mb [F1] Help File


  • The TDx_Sound_Library...


  • About The TDx_Sound_Library v1.80

    • Advanced Sound + Music - 2D + 3D Sound and Music and Recording, etc.

      17 Components
      913Kb Fully Documented Source Code
      1,187,751 compiled lines
      1.09Mb [F1] Help File


  • The TDx_Input_Library...


  • About The TDx_Input_Library v1.80

    • Advanced Input Devices - 5-Button Mouse, Force Feedback Joysticks, Yokes, Steering Wheels, etc.

      29 Components
      1.08Mb Fully Documented Source Code
      1,603,168 compiled lines
      1.49Mb [F1] Help File


  • The TDx_Play_Library...


  • About The TDx_Play_Library v1.80

    • Advanced Networking - Multiplayer Networking, Internet, Modem, LAN, etc.

      14 Components
      884Kb Fully Documented Source Code
      893,904 compiled lines
      1.06Mb [F1] Help File


  • The TDx_3DI_Library...


  • About The TDx_3DI_Library v1.80

    • Advanced 3D Graphics - Cutting-Edge Realtime Rendered 3D Graphics, etc.

      23 Components
      1.36Mb Fully Documented Source Code
      1,558,672 compiled lines
      1.70Mb [F1] Help File


















    Top

    -= Welcome to tdxlibrary.org =-

    -= Walkthru - Introducing tdxlibrary.org =-

    The home of RAD DirectX for Borland C++ Builder...

    -= more information about the TDx_Library =-

    -= imagine using The TDx_Library and doing incredible things with your time =-

    If you are a software developer and you create next-generation applications, games, 3d databases, etc. for WindowsXX...
    Then try my professional software development tools for free...

    You will find it incredibly easy... and maybe you can make lots more money for yourself...

    Literally everything you need is on this website...

    ...

    This website is 8,000+ webpages worth of information, 200+ megabytes of tools, gigabytes to download...
    Note: I am NOT Borland Corporation or Microsoft Corporation or some kind of "tools" branch of these mega-corporations!


    ...

    Do you need a copy of C++ Builder v1.0 Professional or Windows ME or the DirectX 7.0a SDK?
    You can download here


    ...

    -= more information about the TDx_Draw_Library =-

    TDDBltFX TDDCaps TDDColorControl TDDColorKey TDDDeviceIdentifier TDDGammaRamp TDDOverlayFX ... TDDPixelFormat ... TDx_DrawVideoPortContainer ... TDx_Draw TDx_DrawClipper ... TDx_DrawPalette TDx_DrawSurface ... TDx_DrawVideoPortContainer

    ...

    -= more information about the TDx_Sound_Library =-

    TDS3DBuffer TDS3DListener ... TDSBCaps TDSBPositionNotify TDSBufferDesc TDSCBCaps TDSCBufferDesc TDSCaps TDSCCaps ... TDx_Sound TDx_Sound3DBuffer TDx_Sound3DListener TDx_SoundBuffer ... TDx_SoundCaptureBuffer TDx_SoundNotify

    ...

    -= more information about the TDx_Input_Library =-

    TDICondition TDIConstantForce TDICustomForce ... TDIDevCaps TDIDeviceInstance ... TDIEffect TDIEnvelope ... TDIFileEffect ... TDIJoyState TDIKeyboardState TDIMouseState ... TDIPeriodic TDIPropGuidAndPath TDIRampForce

    ...

    -= more information about the TDx_Play_Library =-

    TDPAccountDesc TDPApplicationDesc ... TDPCaps TDPChat TDPComPortAddress TDPCompoundAddressElement ... TDPCredentials ... TDPLAppInfo TDPLConnection ... TDPName TDPSecurityDesc TDPSessionDesc ... TDx_Play TDx_PlayLobby

    ...

    -= more information about the TDx_3DI_Library =-

    TD3DClipStatus TD3DColorValue TD3DDeviceDesc ... TD3DDevInfo_TextureManager TD3DDevInfo_Texturing ... TD3DLight ... TD3DLinePattern TD3DLVertex TD3DMaterial TD3DMatrix ... TD3DViewPort ... TDx_3D TDx_3DDevice TDx_3DVertexBuffer

    ...












    -= Our Mission =-

    "To help people create, enhance, supply and support the best and most advanced programs available on the internet."




    We are on a journey to supply you with top-quality next-generation visual programming toolsets
    that provide highly advanced core technologies that are very easy to use, and that dramatically
    speed up software development processes.

    These technologies supply the end-programmer with unprecedented clarity and freedom of development,
    letting the programmer concentrate entirely on their own programming objectives, all while vastly enhancing and
    simplifying the core technologies used.



    Programming Tools for Programmers by Independant Programmers...

    We are small, independant and very important to the future of our industry, but we are not Borland or Microsoft...
    And we don't have millions and billions of dollars to play with... please Register and help us grow and succeed...







    the TDx_Library...







    "Professional, Easy-to-use :- Game programming tools, Multimedia development tools, Application enhancement tools..."

  • Incredible DirectX Component Libraries for Borland C++ Builder, and Windows XX


  • Read about the Magic of DirectX
    Read about the TDx_Library
    Read more about the TDx_Library

    See exactly how easy the TDx_Library is to Use
    See exactly how easy the TDx_Library is to Code

    View more information about the TDx_Library...

  • Scroll down for more information about the TDx_Library...


  • Download the TDx_Library v1.80 - FREE for non-commercial purposes...









    the BCB_Code_Generator...







    "Professional, Easy-to-use :- Software Tool that can be used to create C++ Builder code for Windows XX..."

  • Automagic Borland C++ Builder Visual Component Library Source Code Generation


  • Translate any code, any language, any programming construct, into realtime visual
    object-oriented C++ Builder component libraries (RAD programming toolsets)


  • Translate from old (1960's) C++/Fortran/Cobol/Basic/Assembly source code libraries
    to circa 2008++ C++ Builder source code for Windows XX


  • Automagically


  • Read an overview about the BCB_Code_Generator

  • Click here for more information about the BCB_Code_Generator...


  • Download the BCB_Code_Generator v1.62 and v2.1 for Free!












    Top

    How much does the TDx_Library cost to download and use...?

    Nothing...
    Nada...
    Zip...
    Null...

    ...

    The TDx_Library v1.00 thru to v1.80 is now entirely FREE to download and use for non-commercial or non-monetary purposes!

    Older, unsupported stuff, we just give away for FREE... "As Is"...
    Newer stuff... working, bug-free stuff, we charge real-world money for...

    If you wish to support my efforts to develop new software, then please Register for updated software...
    If you wish to release your software into the commercial, or money-earning world, then you MUST Register the TDx_Library...

    ...

    Please Note:

    All future versions of my software (v1.90++) will no longer be free.

    All future versions of my software will require ongoing proof of registration,
    and minimal royalty payments from developers and interested parties may also be required...


    ...

    You can also Register our v1.80 tools starting from US$50 for an entire next-generation toolset,
    up to US$100 for everything we have currently available... From 10 to 200 Megabytes worth of stuff...

    You can also Register our v1.62 and v1.70 tools starting from US$10 for an entire next-generation toolset,
    up to US$70 for everything we have available in v1.70... 5 libraries, 107 components, source code only...

    That's less than US$1 per component...
    That's less than US$10 per megabyte of code...

    • TDx_Library v1.80: 5 MultiWrapper component libraries, 107 components, US$100 the lot


    • Includes the following libraries :-

      • TDx_Draw_Library v1.80: 24 "2D Graphics" components, US$25 the lot.
      • TDx_Sound_Library v1.80: 17 "Sound" components, US$25 the lot.
      • TDx_Input_Library v1.80: 23 "Input Device" components, US$25 the lot.
      • TDx_Play_Library v1.80: 14 "Networking" components, US$25 the lot.
      • TDx_3DI_Library v1.80: 27 "3D Graphics" components, US$25 the lot.

    ...

    Should you wish to licence our BCB_Code_Generator technology, you can enquire about it...

    • BCB_Code_Generator v2.10: US$8,000 per year + minor royalties.
      - includes some minor customizations as per your requirements...

    ...

    Register Now!

    Register The TDx_Library v1.80 now!

    When you Register v1.80, you get Free Upgrades for the entire lifespan of our toolsets...












    Top

    Why Pay if it's FREE anyway...?

    Well, if I do not earn any money, i cannot spend time developing new tools...

    Thats something important for you to consider...

    ...

    Secondly, the software I have created is commercial & copyrighted software, and as the developer and owner
    of this software, I can choose who uses it and who does not use it.

    The terms of use of the software include an obligation, upon you, to register my software if you are planning
    on using my software for the purpose of creating and distributing commercial software, or software that you earn money from.

    If you do not abide by my terms of use of my software, then you are fully open and exposed to any kind of
    legal challenge I may instigate in future against people who are using my software illegally, illegitimately, or fraudulently...
    which may include complete exponential loss of earnings over the past 11 years by approximately 12,000 users.

    ...

    How about this?

    You give us a little of your real-world money,
    and for your money, you will get :-

    • Loads and loads of professional, "next-generation" software development toolsets...


    • Fully documented
    • Frequently updated
    • Fully supported


    • Lots of information
    • Lots of example source code
    • Lots of help


    • For years and years to come...


    If you have any questions, ask us using our admin email address, darren_john_dwyer@hotmail.com
















    Top

    -= Pax Imperia =-

    -= Download the game of Pax Imperia now... =-

    For when you cannot be bothered coding any more...

    Why not take on some 15 other alien races in a realtime space colonization, trade, diplomacy & war game...
    Excellent Graphics
    Fantastic Gameplay

    DirectX 3 or better.

       Here is a quality game to Download :- PAX IMPERIA
    This game is DirectX 3, but you will be surprised...
    This game could have been written pretty easily using the TDx_Library, which is DirectX 7...

    (Probably one of the best games ever created)











    Top

    -= 1830 =-

    -= Download the game of 1830 now... =-

    For when you cannot be bothered coding any more...

    Why not take on some 7 other players in a turn-based railroad strategy game, build tracks, run trains, make money, buy stocks...
    A computer game based on the 1830 cardboard tile board game...
    Fantastic Gameplay

    DOS or better.

       Here is a quality game to Download :- 1830
    This game is DOS, but you will be surprised...

    (Probably one of the best games ever created)











    Top

    -= Geek Speek =-



    -= Click to look at AweSome TDx now =-

    |

    Please Speek Geek Speek to EveryOne...

    |

    C:> About_BCB_Tools
    C:> About_Our_Tools

    |

    C:> Visual Programming Compiler
    C:> Example_TDx_Library_Source

    |

    C:> Example_BCB_Code_Generator_Source
    C:> Example_BCB_Code_Generator_Help

    |

    I need your TDx_Library applications today...
    There are many thousands of people looking at this website each week, looking for C++ Builder stuff...
    Send me your TDx_Library applications and I will promote them, and your website, on this website...












    Welcome To The Future Of Programming...



  • "The TDx_Library v1.90"...


  • -= Tools =-

    -= Introducing The TDx_Library v1.80 =-

    • Next-Generation DirectX 7 Component Libraries for Borland C++ Builder...
    • Ideally suitable for writing incredibly advanced C++ Builder Games & Multimedia applications...
    • Also great for adding advanced general-purpose capabilities to your existing C++ Builder applications...

    Turbo-Charge your software development career with the #1 ultimate next-generation
    application development productivity solution ever invented... "The TDx_Library"...

    Create next-generation applications for all Windows Operating Systems in literally seconds,
    and save 90% of your development effort immediately...

    A fast, easy-to-use, comprehensive, powerful, seamless, visual, Rapid-Application-Development, complete,
    integration of DirectX 7.0a and C++ Builder v1,3,4,5,6 for Windows 95,98,ME,CE,NT,2000,XP,VISTA,7,8,10...




  • "The TDx9_Library v1.00"... Under Construction


  • Introducing The TDx9_Library v1.00





    • Next-Generation DirectX 9 Component Libraries for Borland C++ Builder...
    • Ideally suitable for writing incredibly advanced C++ Builder Games & Multimedia applications...
    • Also great for adding advanced general-purpose capabilities to your existing C++ Builder applications...




  • "The BCB_Code_Generator v2.3"... Under Construction


  • Introducing The BCB_Code_Generator v2.00

    • Next-Generation Component Library Authoring Tool for Borland C++ Builder...
    • Co-Author of the TDx_Library v1.00 to v1.90...
    • Co-Author of the TDx9_Library v1.00...
    • Suitable for writing advanced 100% bug-free cross-linked C++ Builder VCL component libraries, automagically...
    • Ideally suitable for converting standard C/C++ code to advanced C++ Builder VCL / Win32 component libraries, easily...


















    -= Important Note =-



    As of 13th July 2008, the TDx_Library v1.80 is now FREE to download and use.
    Far as i can tell, it is something like 99.99% or 100% BUG-FREE...

    Download and install all 5 component libraries for best results...

    If you would like to have much more stuff including new and improved versions of the TDx_Library... v1.90++
    with loads more example source code, demos, tutorials, extra online reference, etc...

    then Register Now!...

    Thank You,
    Darren John Dwyer,
    Author of the TDx_Library.



    -= Latest News =-


  • the TDx_Library v1.90 - is currently being finished off,
    and will be released as soon as it is completed.


  • the TDx_Library v1.90 - it already has support for Borland Development Studio 2006,
    and i am working to add CBuilder 2007 and CBuilder 2009 support...


  • the TDx_Library v1.90 Demos - i will be developing a great many
    vastly improved demos after i completely finish the v1.90 upgrade...


  • the TDx9_Library v1.00 - is compiling ok and will still take many months to finish...


  • tdxlibrary.org Ongoing - as i complete all this work... over time...
    i will continue my ongoing improvements to the website...



  • Thank You,
    Darren John Dwyer,
    Author of the TDx_Library.













    -= Click to read the Latest Development News =-

    Click here for latest Development News...

    Hint: If you are having problems either installing the TDx_Library v1.80 or using the TDx_Library,
    you may need to actually compile the component libraries after the installation package has completed,
    before you can actually compile the demos.



    Hint: For v1.80, you will need dinput1.lib and dinput2.lib,
    place them in C:\Program Files\Borland\CBuilder#\Lib\*.*



    Hint: you may need for BCB# -

    BCB1: TDx_Library_Defns.obj and TDx_Library_Functions.obj
    BCB3: TDx_Library_Defns.obj and TDx_Library_Functions.obj
    BCB4: TDx_Library_Defns.obj and TDx_Library_Functions.obj
    BCB5: TDx_Library_Defns.obj and TDx_Library_Functions.obj
    BCB6: TDx_Library_Defns.obj and TDx_Library_Functions.obj

    place them in C:\Program Files\Borland\CBuilder\Lib\*.*



    Vista,7,8,10: The Microsoft Dx7 SDK Install does not work on Vista,7,8,10 neither does the TDx_Library_Install_v180.exe



    Vista,7,8,10: You can download the DirectX SDK files as a .zip file, and unzip them for Vista,7,8,10 from the Downloads Page.










    -= Latest Stuff =-


    Download the TDx_Library v1.80 - FREE for non-commercial use...

    Try the TDx_Library v1.90 online reference...
    Try the TDx_Library v1.90 help plugins...

    Download our "Borland C++ Builder Code Generator",
    also known as the BCB_Code_Generator, v2.10, for free...


    Download Microsoft's "Windows Millenium Edition",
    also known as Windows ME, full cd, for free...


    Download Microsoft's "DirectX 7.0a",
    also known as DirectX 7, full sdk, for free...


    Download Borland's "C++ Builder v1.0 Professional",
    also known as BCB1, full cd, for free...


    Download Borland's "C++ Builder v3.0 Professional",
    also known as BCB3, full cd, for free...


    Download Borland's "C++ Builder v4.0 Professional",
    also known as BCB4, full cd, for free...


    Download Borland's "C++ Builder v5.0 Professional",
    also known as BCB5, full cd, for free...












    Glossary Terms...

  • "Windows(tm)" is the family of computer operating systems running 90% of the worlds computers...


  • "DirectX(tm)" is the core underlying engine of these Windows operating systems,
    offering all the incredibly advanced functionality that makes Windows work so well,
    performing all sorts of advanced sounds, music, graphics, 3d, force-feedback, networking, and so on......


  • "C++ Builder(tm)" is literally the best Rapid-Application-Development (RAD) software development environment
    for Windows operating systems...




  • "RAD DirectX" mixes the best of both worlds, perfectly blending all the advanced capabilities of DirectX programming
    with all the RAD benefits available to C++ Builder programmers...




  • "The TDx_Library" is the only RAD DirectX toolset in the world, and it seamlessly integrates these two core technologies...
    C++ Builder and DirectX... into one incredibly powerful next-generation application programming environment that
    saves you 90% of your time, effort and money... these two technologies are mixed together, working to
    provide you all the benefits of programming next-generation applications in next-generation time.


  • "The TDx9_Library" is under construction, and is currently a prototype RAD DirectX 9 toolset, suitable only for Windows XP and VISTA,7,8,10 computers.


  • "The BCB_Code_Generator" is the only automated RAD C++ Builder component library development tool in the world,
    and it allows you to convert standard C/C++ libraries into incredibly advanced C++ Builder visual component libraries in realtime.




















  • the TDx_Library is changing... evolving... morphing... v1.90++ coming very soon...




    the TDx_Library has undergone some serious modifications prior to the release of v1.90...

  • v1.90 works like usual, same as v1.80 code, and your existing applications work perfectly well...


  • But, now, instead of having to write all the code, just to get your applications working...

















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    These are just some extra keywords :- (try selecting them ;)

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    TDx TDx_Library TDx_Draw_Library TDx_Sound_Library TDx_Input_Library TDx_Play_Library
    TDx_Setup_Library TDx_3DI_Library TDx_3DR_Library TDx_Music_Library TDx_Show_Library
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    IMPORTANT --- A Real-World Cure For Cancer, and many other illnesses. --- Medical Marijuana Documentary --- Marijuana Documentary --- About Marijuana --- IMPORTANT
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    If So, Read :- www.tdxlibrary.org/Darren-John-Dwyer/ (under construction) (wierd)


  • You would think the leaders of the world would be smarter, they could invest in a cure for death, and freedom, instead of, technologies to promote death and destruction, such as military and police states.

    Inequality is the direct cause of all human suffering.

    "Faith" and "Belief" and "Hope" are all classic examples of "Wishful Thinking".

    There's this thing called economics, and in economic theory there is supposed to be a "trickle-down" effect. This is false and does not occur in reality.
    Meanwhile, there is this thing called the "trickle-up" effect, and it is real. The rich become richer while the poor become poorer in reality.
    The entire reason for a government existing is to remove this imposition and produce a real "trickle-down" effect from the competing social frameworks,
    redistributing wealth from the excessively rich to the excessively poor, enhancing equality and thus affecting people's overall wellbeing.

    Neural networks are simply pattern filters. Define your filters, and you define how the neural network is supposed to behave.
    If you were to link many different pattern filters, you could (in theory) mimic the human condition in Artificial Intelligence.

    You can increase the economy two ways: ask investors for a once-only participation to inflate economic conditions whilever the investors are investing, in return for percentage of ownership for investors.
    Alternatively, you can increase the wealth of the people, and increase returns for all participants including owners of business who recieve greater returns from greater RAW people power.

    The Australian Government, and the opposition parties, are currently involved in vilifying smokers, and blatant discrimination against smokers, all while impoverishing smokers and deliberately forcing millions of people to stop smoking.
    Firstly, why are governments in the business of saying who can or cannot smoke, and who can and cannot drink alcohol, and so on?
    They are using the tools of overt opression, including poverty, to fruitlessly pursue their anti-smoking agenda.
    For example, they have proposed a 50% increase to the price of cigarettes, which means that pensioners earning $900 each 2 weeks will be paying at least $600 each 2 weeks for their cigarettes, a tax rate of at least 60% of a pensioners income, which was originally designed as a TAX-FREE income.
    This means the government will be spending barely $300 each 2 weeks on each pensioner, down from $900 each 2 weeks, forcing EXTREME POVERTY on disabled and age-pension smokers.
    Meantime, the goverment is spending $50 Billion on new submarines, $40 Billion on new warplanes, $40 Billion on new roads, $60 Billion on slow internet, and so on.
    And note: The government only 2 years ago decided that the pension does not rise above "inflation" any more.
    Does this seem fair? Don't think so.
    Shame about all this stuff called equality and fairness really.
    Did anyone else notice the anti-smoking lobby as it transformed from nothing into a government funded anti-smoking industry worldwide?

    Why are quantum computer specialists trying to create a DIGITAL quantum computer?
    Surely, since the quantum universe is ANALOG, it would be easier to create a quantum computer that is ANALOG? Vastly faster and more efficient.

    I'm thinking that what people call dark energy or dark matter, is really only quantum mass and quantum flux.
    I'm also thinking that maybe stars produce this quantum matter as a by-product of their combustion.

    I'm thinking that the universe or reality as we call it is almost entirely a process of quantum interference, or what you would call the cohesion and decohesion of quantum particles.

    In people born with Schizophrenia, a brain chemical imbalance causes a physical brain malfunction.
    This malfunction manifests as a physical "seizure" which is completely debilitating for a person, who becomes unable to detect reality and lives in abject fantasy, akin dreamstate, either or limited conciousness...
    Some people call this illness a psychosis, or psychotic episode, but really, it is a kind of brain deformity that manifests as serious organ failure of the brain, as the brain gradually dies.
    If you want to understand what it is like to suffer from schizophrenia, imagine that all day, every day, 24 hours a day, you are infinitely terrified of literally everything.

    Money is the greatest excuse. People Say :- We don't have the money, THEREFORE, we can't do it. Thats like saying "We have no sea-shells or gold bars, therefore we just can't do it..."
    Money is only an imaginationary idea. You can do whatever you like, while ever you are alive, without money, it just that society "forces" us to use "monies" to interract with each other.

    As Earth's natural commodities become scarcer, overused by humanity, the prices of these commodities will increase beyond people's ability to purchase those and extended commodities.

    Charles Darwin, et. al. appear to be incorrect when they promote "Competition of the Species" or "Competition Theory"...
    Competition produces Winners and Losers, so somebody always ends up worse off.
    In comparison, a "Cooperation of the Species" or "Cooperation Theory" produces Winners only and nobody ends up worse off.

    Albert Einstein was incorrect when he says it is impossible to go faster than the speed of light...
    To go faster than the speed of light, go to the speed of light, then go faster...

    Junk DNA: How do you reprogram DNA so as to provide a cure-for-death, ageing reversal, cures for all illnesses known to mankind?
    It appears to me that Junk DNA contains the position and function of all cells in the human machine, and if reprogrammed,
    you could let the machine (body) do all the work such as regrowing lost limbs, reversing brain damage, kill cancer, other diseases and illnesses, etc.

    It appears to me that a Global Government is inevitable, so why not begin creating one now, the combined benefits for the planet and people are enormous...
    Especially if it's a Voluntary Participatory Democracy, with a Global Government charter "To Protect Humanity".

    How do you create resurrection? Go further into space than activity eminates from a human, then turn around and scan earth for the signals eminated from everything over time...
    Recreate a human using the information gathered from space over time... this is how you look back perfectly in history...

    It appears to me that exploitation of the earth's magnetic field would provide free, low-cost, abundant power to last eternity...
    It also appears to me that exploitation of the earth's magnetic field would provide for fast-than-light travel and anti-gravity...

    All development of the TDx_Library and this website is paid for by Registrations and Donations.
    Please, if you use my software, then please pay me for my time, effort and skills... Please Register



(c) 2017 djd

Darren
John
Dwyer,


Lightning Ridge,
NSW,
Australia,

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