Welcome to
www.tdxlibrary.org
Home of the
the TDx_Library...
"RAD DirectX"
for
C++ Builder
...
|
TDx_Play_Library v2.00 Component Reference
|
|
[ TDx_Play_Library::TDx_PlayLobby ]
[ prev: TDx_Play ]
class TDx_PlayLobby : public TComponent
class PACKAGE TDx_PlayLobby : public TComponent
class type : Interface
TDX_PLAYLOBBY
[ component ]
- Description
The TDx_PlayLobby component wraps IDirectPlayLobby3 and IDirectPlayLobby3A interfaces which are used in the management of applications and associated data.
You may utilize unicode OR ANSI strings when using TDx_PlayLobby, but the use of both by the same application should be avoided.
To create an IDirectPlayLobby3 or IDirectPlayLobby3A interface, use the TDx_PlayLobby::Create() method and to destroy the interface, use the TDx_PlayLobby::Destroy() method.
Use the TDx_PlayLobby::OnCreate() and TDx_PlayLobby::OnDestroy() events to simplify the creation and destruction of dependent objects.
For example, in the TDx_PlayLobby::OnCreate() event, you could retrieve the interface's capabilities, enumerate local applications, and so on. Then in the TDx_PlayLobby::OnDestroy() event, place code to destroy any dependant components and deallocate memory used to hold the capabilities (if required).
Once created, call any of the TDx_PlayLobby methods and handle any error results using the TDx_PlayLobby::OnError() event and the TDx_PlayLobby::ErrorValue property.
- Properties
- Methods
- Events
- Callbacks
- SeeAlso
- Top
If you would like to submit additions or improvements to this page, click: darren_john_dwyer@hotmail.com.
|
|