Welcome to
www.tdxlibrary.org
Home of the
the TDx_Library...
"RAD DirectX"
for
C++ Builder
...
|
TDx_Play_Library v2.00 Component Reference
|
|
[ TDx_PlayLobby::OnSetProperty() ]
[ next: OnSetPropertyResponse() ]
[ prev: OnReceive() ]
__published:
__property TDx_OnSetProperty OnSetProperty = {read=FOnSetProperty, write=FOnSetProperty, nodefault};
TDX_PLAYLOBBY::ONSETPROPERTY()
[ component event ]
- Description
The
OnSetProperty
event
is
triggered
when
using
the
TDx_PlayLobby::ReceiveLobbyMessageEx()
method
in
the
TDx_PlayLobby::OnReceive()
event.
This
event
indicates
that
DPLSYS_SETPROPERTY
has
been
received
by
the
component's
event
thread.
DPLSYS_SETPROPERTY
is
sent
when
the
application
informs
the
lobby
that
a
specific
property
has
changed.
- Parameters
DataSize
The size of the PropertyData parameter
Player
The Players GUID that the property applies to. Non player specific properties will have this set to GUID_NULL. A players GUID can be found by passing DPLPROPERTY_PlayerGuid as the PropertyTag in a TDPLMSG_GetProperty structure passed to TDx_PlayLobby::SendLobbyMessage().
PropertyData
The PropertyData parameter contains the value that the property will be set to.
PropertyTag
The PropertyTag parameter identifies the property being set.
RequestID
An application generated unique request identifier. This is used to match requests and responses.
Sender
The Sender parameter refers to the object that signalled the event.
- See Also
- Top
If you would like to submit additions or improvements to this page, click: darren_john_dwyer@hotmail.com.
|
|