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TDx_Play_Library v2.00 Component Reference
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[ TDx_PlayLobby::OnGetPropertyResponse() ]
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[ prev: OnGetProperty() ]
__published:
__property TDx_OnGetPropertyResponse OnGetPropertyResponse = {read=FOnGetPropertyResponse, write=FOnGetPropertyResponse, nodefault};
TDX_PLAYLOBBY::ONGETPROPERTYRESPONSE()
[ component event ]
- Description
The
OnGetPropertyResponse
event
is
triggered
when
using
the
TDx_PlayLobby::ReceiveLobbyMessageEx()
method
in
the
TDx_PlayLobby::OnReceive()
event.
This
event
indicates
that
DPLSYS_GETPROPERTYRESPONSE
has
been
received
by
the
component's
event
thread.
DPLSYS_GETPROPERTYRESPONSE
is
sent
by
a
lobby
responding
to
an
OnGetProperty
message.
- Parameters
DataSize
The DataSize parameter indicates the number of bytes the property data consists of.
Player
The Players GUID as specified in the GetProperty request. May be GUID_NULL if the property is not player specific.
PropertyData
The PropertyData parameter contains the data for the requested property.
PropertyTag
The PropertyTag is the GUID of the property being requested. Predefined Microsoft values include
DPLPROPERTY_LobbyGuid
DPLPROPERTY_MessagesSupported
DPLPROPERTY_PlayerGuid
DPLPROPERTY_PlayerScore
RequestID
The RequestID that triggered this event.
Sender
The Sender parameter refers to the object that signalled the event.
hr
The return result for the property.
Possible values are:
DP_OK
DPERR_UNKNOWN
DPERR_UNAVAILABLE
- See Also
- Top
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