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    TDx_Play_Library v2.00 Component Reference

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    [ TDx_PlayLobby::OnGetPropertyResponse() ]     [ next: OnNewConnectionSettings() ]     [ prev: OnGetProperty() ]

    __published:

         __property TDx_OnGetPropertyResponse OnGetPropertyResponse = {read=FOnGetPropertyResponse, write=FOnGetPropertyResponse, nodefault};





    -= Go to the TDx_PlayLobby description =-    TDX_PLAYLOBBY::ONGETPROPERTYRESPONSE()   [ component event ]

    • Description

        The OnGetPropertyResponse event is triggered when using the TDx_PlayLobby::ReceiveLobbyMessageEx() method in the TDx_PlayLobby::OnReceive() event.

        This event indicates that DPLSYS_GETPROPERTYRESPONSE has been received by the component's event thread.

        DPLSYS_GETPROPERTYRESPONSE is sent by a lobby responding to an OnGetProperty message.


    • Parameters

        DataSize
        The DataSize parameter indicates the number of bytes the property data consists of.

        Player
        The Players GUID as specified in the GetProperty request. May be GUID_NULL if the property is not player specific.


        PropertyData
        The PropertyData parameter contains the data for the requested property.

        PropertyTag
        The PropertyTag is the GUID of the property being requested. Predefined Microsoft values include

        DPLPROPERTY_LobbyGuid
        DPLPROPERTY_MessagesSupported
        DPLPROPERTY_PlayerGuid
        DPLPROPERTY_PlayerScore

        RequestID
        The RequestID that triggered this event.

        Sender
        The Sender parameter refers to the object that signalled the event.

        hr
        The return result for the property.
        Possible values are:

        DP_OK
        DPERR_UNKNOWN
        DPERR_UNAVAILABLE



    • See Also
    • Top





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