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TDx_Play_Library v2.00 Component Reference
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[ TDx_PlayLobby::OnPlayConnectSucceeded() ]
[ next: OnReceive() ]
[ prev: OnPlayConnectFailed() ]
__published:
__property TDx_OnSystemMessage OnPlayConnectSucceeded = {read=FOnPlayConnectSucceeded, write=FOnPlayConnectSucceeded, nodefault};
TDX_PLAYLOBBY::ONPLAYCONNECTSUCCEEDED()
[ component event ]
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