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    TDx_Play_Library v2.00 Component Reference

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    [ TDx_PlayLobby::OnCreate() ]     [ next: OnDestroy() ]     [ prev: OnConnectionSettingsRead() ]

    __published:

         __property TDx_Event OnCreate = {read=FOnCreate, write=FOnCreate, nodefault};





    -= Go to the TDx_PlayLobby description =-    TDX_PLAYLOBBY::ONCREATE()   [ component event ]

    • Description

        The OnCreate() event is triggered by the TDx_PlayLobby::Create() method after it has successfully created the internal LPDIRECTPLAYLOBBY3 used within the TDx_PlayLobby component.

        Note that since this event is only called upon successful creation, this event is an ideal place for code that is to be activated only once, immediately upon the successful creation of the LPDIRECTPLAYLOBBY3 interface.

        For example, you could retrieve the TDx_PlayLobby component's capabilities, Create() dependant components, allocate memory, etc.

        When used in conjunction with the TDx_PlayLobby::OnDestroy() event, you can fully automate and insulate your code on a per-component basis.

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