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TDx_Play_Library v2.00 Component Reference
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[ TDx_PlayLobby::UseAnsiString ]
[ prev: NumLobbies ]
__published:
__property bool UseAnsiString = { read=FGetUseAnsiString, write=FSetUseAnsiString, default=true };
TDX_PLAYLOBBY::USEANSISTRING
[ component property ]
- Description
The UseAnsiString property is defines whether the unicode or ANSI string interface is being
used.
- See Also
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