|
DIRECTX 7.0a and 9.0c DEMOS
|
|
DIRECTX 7 AND DIRECTX 9 DEMOS |
-= DIRECTX 7.0a SDK DEMOS =-
Note: Run these demos in XP compatability at maximum resolution...
Note: For lots more demos created with C++ Builder / TDx / DirectX 7 including complete source code, visit the Demos page...
Want to see an incredibly good DirectX 7.0a SDK Demo / Diagnostic program written by industry experts?
See exactly what the DirectX 7.0a SDK offers... and what it is capable of...
This demo is a full-on 3D Graphics testing application, including an outstanding demo, helicopter simulation,
ancient and future city walkthrough, etc. from simple realtime rendering to high-detail rendering, sounds and all.
Love the various reflections, water effects, and lighting effects... WOW! Thats where Graphic Artists and
millions of dollars in development budgets help alot...
Note: This application works well on all available hardware... for example, it works with a NVIDIA GeForce4 MX 440...
- 3D Mark 2000 v1.1 (about 20 Megabytes, use XP compatiblity)
Want to see some DirectX 7.0a SDK demos from the "demoscene"?
Heaps of nifty 3d graphics effects, some nice background music, but sorry, no, not developed with our tools...
Just another example of what can be done using the DirectX 7.0a SDK if you have the time and money and skills...
Note: These applications works well on all available hardware... for example, it works well on a NVIDIA GeForce4 MX 440...
- 359dot60.zip (about 3.2 Megabytes)
- noc.zip (about 7 Megabytes)
- tesla_sunflower.zip (about 7 Megabytes)
Want to see some promotional demos?
Just some interesting DirectX 7.0a demos...
Note: These applications works well on all available hardware... for example, it works well on a NVIDIA GeForce4 MX 440...
- bcb_intro.zip (about 2.7 Megabytes)
- Light_Focus.zip (about 0.8 Megabytes)
- Light_Focus_2.zip (about 2.5 Megabytes)
Want to see a DirectX 7.0a SDK compatible commercial demo? Star Trek: Armada Demo
It's a game...
Note: This application works well on all available hardware... for example, it works well on a NVIDIA GeForce4 MX 440...
- Star Trek: Armada Demo (about 73.17 Megabytes)
Want to see enother DirectX 7.0a SDK compatible commercial demo? Syberia Demo 1.0.1
It's another game...
Note: This application works well on DirectX 7 compatible hardware... for example, it works well on a NVIDIA GeForce4 MX 440...
- Syberia Demo (about 112.88 Megabytes)
Want to see enother DirectX 7.0a SDK compatible commercial demo? Starshatter Demo
It's another game...
Note: This application works well on DirectX 7 compatible hardware... for example, it requires minimum of Pentium II 400 Mhz...
- Starshatter Demo (about 86.0 Megabytes)
Want to see an advanced DirectX 9 Lighting Demo?
- Real-Time High Dynamic Range Image-Based Lighting (about 20 Megabytes)
Please, take a look at these demos... and use your own imagination... surely you have played a DirectX game or two?
Then know that >our< software development tools allow you to create applications with the same outstanding capabilities,
just heaps quicker... and better... utilizing the entire benefits of Borland C++ Builder and DirectX and
visual rapid-application-development programming... save 90%+ of your incredibly valuable DirectX programming time...
We at BCB-Tools.com cannot write outstanding demos like those shown above, mostly because we are limited by time and
money and our development priorities are more inclined to what we can actually achieve, and we do not have the required
skills to create demos as advanced as this one from MadOnion.com... our custom in-house demos are a little less
"pretty" and maybe even a little "boring", but they still perform with outstanding capabilities...
Our demos are designed more to teach >you< how to program using our tools, keeping as close to "standard" BCB
applications as possible, rather than being designed as cutting-edge advanced 3d demo applications...
remember that there is much more to the DirectX 7.0a SDK than just 3d graphics - remember sound, input devices,
multiplayer networking, advanced 2d graphics, etc.
We are C++ Builder component developers, and our skills are primarily in the field of converting the DirectX SDK's
into next-generation Borland C++ Builder component libraries, hence we are not commercial quality demo writers... yet...
Please take a long hard look at all our demos and use your imagination a little and extrapolate to your own skills...
Thats the only real way you can figure out what our tools can do for you personally...
Then you can realize just how little an investment in the TDx_Library really is...
Sounds Blasting out of all hardware devices, under your applications complete control, with simultaneous 3d graphics,
blindingly-fast 2d graphics, force-feedback input devices, multiplayer networking, etc.
-= TDX_LIBRARY DEMOS =-
To see our tools working in a complete massive realtime multiplayer online role playing game, take a look at the epic :-
- Endless-Online (created using the TDx_Library)
- More Demos with Source Code and Project Files (created using the TDx_Library)
Just imagine the possiblities... mixing the capabilities of our tools, with RAD programming and your skills... wow...
Creating outstanding results with as little as 1% of "normal" programming code... wow!
Your decision entirely... the tools do the trick, it's up to you to buy them and use them...
By the way, if you can help us write BCBx or DirectX 7 or DirectX 9 demos, let us know...
Especially if you are already skilled with the TDx_Library... any version...
Note: Demo writers get FREE software development tools...
- Want More Information? Click Below...
|
|