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GLOSSARY
REFERENCE
Below you will find the glossary reference for 'D3DERR_CONFLICTINGTEXTUREPALETTE'
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D3DERR_CONFLICTINGTEXTUREPALETTE
[ TDx_3DI_Library ]
[ next: D3DERR DEVICEAGGREGATED ]
[ prev: D3DERR CONFLICTINGTEXTUREFILTER ]
The current textures cannot be used simultaneously. This generally occurs when a multitexture device requires that all palettized textures simultaneously enabled also share the same
palette.
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