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GLOSSARY
REFERENCE
Below you will find the glossary reference for 'D3DPRIMITIVETYPE'
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D3DPRIMITIVETYPE
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Text and description quoted verbatim from Microsoft DirectX 7 help file, included here for convenient reference.
The D3DPRIMITIVETYPE enumerated type lists the primitives supported by DrawPrimitive methods. This type was introduced in DirectX 5.0.
typedef enum _D3DPRIMITIVETYPE {
D3DPT_POINTLIST = 1,
D3DPT_LINELIST = 2,
D3DPT_LINESTRIP = 3,
D3DPT_TRIANGLELIST = 4,
D3DPT_TRIANGLESTRIP = 5,
D3DPT_TRIANGLEFAN = 6
D3DPT_FORCE_DWORD = 0x7fffffff,
} D3DPRIMITIVETYPE;
D3DPT_POINTLIST
Renders the vertices as a collection of isolated points.
D3DPT_LINELIST
Renders the vertices as a list of isolated straight line segments. Calls using this primitive type fail if the count is less than 2 or is odd.
D3DPT_LINESTRIP
Renders the vertices as a single polyline. Calls using this primitive type fail if the count is less than 2.
D3DPT_TRIANGLELIST
Renders the specified vertices as a sequence of isolated triangles. Each group of three vertices defines a separate triangle. Calls using this primitive type fail if the count is less than 3 or not evenly divisible by 3.
Backface culling is affected by the current winding-order render state.
D3DPT_TRIANGLESTRIP
Renders the vertices as a triangle strip. Calls using this primitive type fail if the count is less than 3. The backface-culling flag is automatically flipped on even-numbered triangles.
D3DPT_TRIANGLEFAN
Renders the vertices as a triangle fan. Calls using this primitive type fail if the count is less than 3.
D3DPT_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.
Remarks
Using triangle strips or fans is often more efficient than using triangle lists because fewer vertices are duplicated. For more information, see Triangle Strips and Triangle Fans.
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