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    GLOSSARY REFERENCE

    Below you will find the glossary reference for 'D3DSTENCILOP'
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    D3DSTENCILOP

    [ TDx_3DI_Library ]     [ next: D3DSTENCILOP DECR ]     [ prev: D3DSTATEBLOCK ]

    Text and description quoted verbatim from Microsoft DirectX 7 help file, included here for convenient reference.

    The D3DSTENCILOP enumerated type describes the stencil operations for the D3DRENDERSTATE_STENCILFAIL, D3DRENDERSTATE_STENCILZFAIL, and D3DRENDERSTATE_STENCILPASS render states.

    typedef enum _D3DSTENCILOP {
    D3DSTENCILOP_KEEP = 1,
    D3DSTENCILOP_ZERO = 2,
    D3DSTENCILOP_REPLACE = 3,
    D3DSTENCILOP_INCRSAT = 4,
    D3DSTENCILOP_DECRSAT = 5,
    D3DSTENCILOP_INVERT = 6,
    D3DSTENCILOP_INCR = 7,
    D3DSTENCILOP_DECR = 8,
    D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
    } D3DSTENCILOP;

    D3DSTENCILOP_KEEP
    Do not update the entry in the stencil buffer. This is the default value.
    D3DSTENCILOP_ZERO
    Set the stencil-buffer entry to 0.
    D3DSTENCILOP_REPLACE
    Replace the stencil-buffer entry with reference value.
    D3DSTENCILOP_INCRSAT
    Increment the stencil-buffer entry, clamping to the maximum value. See remarks for information on the maximum stencil-buffer values.
    D3DSTENCILOP_DECRSAT
    Decrement the stencil-buffer entry, clamping to 0.
    D3DSTENCILOP_INVERT
    Invert the bits in the stencil-buffer entry.
    D3DSTENCILOP_INCR
    Increment the stencil-buffer entry, wrapping to 0 if the new value exceeds the maximum value. See remarks for information on the maximum stencil-buffer values.
    D3DSTENCILOP_DECR
    Decrement the stencil-buffer entry, wrapping to the maximum value if the new value is less than 0.
    D3DSTENCILOP_FORCE_DWORD
    Forces this enumeration to compile to 32 bits in size. This value is not used.
    Remarks
    Stencil-buffer entries are integer values ranging from 0 through 2n #1, where n is the bit depth of the stencil buffer.





























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