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GLOSSARY
REFERENCE
Below you will find the glossary reference for 'D3DTEXTURETRANSFORMFLAGS'
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D3DTEXTURETRANSFORMFLAGS
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Text and description quoted verbatim from Microsoft DirectX 7 help file, included here for convenient reference.
The D3DTEXTURETRANSFORMFLAGS enumerated type defines values used with the D3DTSS_TEXTURETRANSFORMFLAGS texture-stage state.
typedef enum _D3DTEXTURETRANSFORMFLAGS {
D3DTTFF_DISABLE = 0,
D3DTTFF_COUNT1 = 1,
D3DTTFF_COUNT2 = 2,
D3DTTFF_COUNT3 = 3,
D3DTTFF_COUNT4 = 4,
D3DTTFF_PROJECTED = 256,
D3DTTFF_FORCE_DWORD = 0x7fffffff,
} D3DTEXTURETRANSFORMFLAGS;
D3DTTFF_DISABLE
Texture coordinates are passed directly to the rasterizer.
D3DTTFF_COUNT1
The rasterizer should expect 1-D texture coordinates.
D3DTTFF_COUNT2
The rasterizer should expect 2-D texture coordinates.
D3DTTFF_COUNT3
The rasterizer should expect 3-D texture coordinates.
D3DTTFF_COUNT4
The rasterizer should expect 4-D texture coordinates.
D3DTTFF_PROJECTED
The texture coordinates are all divided by the last element before being passed to the rasterizer. For example, if this flag is specified with the D3DTTFF_COUNT3 flag, the first and second texture coordinates will be divided by the third coordinate before being passed to the rasterizer.
D3DTTFF_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.
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