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    GLOSSARY REFERENCE

    Below you will find the glossary reference for 'D3DTEXTURETRANSFORMFLAGS'
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    D3DTEXTURETRANSFORMFLAGS

    [ TDx_3DI_Library ]     [ next: D3DTLVERTEX ]     [ prev: D3DTEXTURESTAGESTATETYPE ]

    Text and description quoted verbatim from Microsoft DirectX 7 help file, included here for convenient reference.

    The D3DTEXTURETRANSFORMFLAGS enumerated type defines values used with the D3DTSS_TEXTURETRANSFORMFLAGS texture-stage state.

    typedef enum _D3DTEXTURETRANSFORMFLAGS {
    D3DTTFF_DISABLE = 0,
    D3DTTFF_COUNT1 = 1,
    D3DTTFF_COUNT2 = 2,
    D3DTTFF_COUNT3 = 3,
    D3DTTFF_COUNT4 = 4,
    D3DTTFF_PROJECTED = 256,
    D3DTTFF_FORCE_DWORD = 0x7fffffff,
    } D3DTEXTURETRANSFORMFLAGS;

    D3DTTFF_DISABLE
    Texture coordinates are passed directly to the rasterizer.
    D3DTTFF_COUNT1
    The rasterizer should expect 1-D texture coordinates.
    D3DTTFF_COUNT2
    The rasterizer should expect 2-D texture coordinates.
    D3DTTFF_COUNT3
    The rasterizer should expect 3-D texture coordinates.
    D3DTTFF_COUNT4
    The rasterizer should expect 4-D texture coordinates.
    D3DTTFF_PROJECTED
    The texture coordinates are all divided by the last element before being passed to the rasterizer. For example, if this flag is specified with the D3DTTFF_COUNT3 flag, the first and second texture coordinates will be divided by the third coordinate before being passed to the rasterizer.
    D3DTTFF_FORCE_DWORD
    Forces this enumeration to compile to 32 bits in size. This value is not used.





























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