VCL RAD DirectX for C++ Builder

Welcome to

www.tdxlibrary.org

Home of the
the TDx_Library...

=- RAD DirectX =-

"RAD DirectX"
for
C++ Builder

...

Welcome to tdxlibrary.org Latest News

Development Tools Demo Applications Step-By-Step Tutorials Component Reference

Register our Tools Available Downloads

Frequently Asked Questions Links to other sites Information about the tdxlibrary.org website


    GLOSSARY REFERENCE

    Below you will find the glossary reference for 'D3DTRANSFORMSTATETYPE'
    Go to the Welcome Page
    If you would like to submit additions or improvements to this page, click: darren_john_dwyer@hotmail.com.



    D3DTRANSFORMSTATETYPE

    [ TDx_3DI_Library ]     [ next: D3DVALUE ]     [ prev: D3DTOP SUBTRACT ]

    Text and description quoted verbatim from Microsoft DirectX 7 help file, included here for convenient reference.

    The D3DTRANSFORMSTATETYPE enumerated type describes the transformation state values used with the IDirect3DDevice7::GetTransform and IDirect3DDevice7::SetTransform methods.

    typedef enum _D3DTRANSFORMSTATETYPE {
    D3DTRANSFORMSTATE_WORLD = 1,
    D3DTRANSFORMSTATE_VIEW = 2,
    D3DTRANSFORMSTATE_PROJECTION = 3,
    D3DTRANSFORMSTATE_WORLD1 = 4,
    D3DTRANSFORMSTATE_WORLD2 = 5,
    D3DTRANSFORMSTATE_WORLD3 = 6,
    D3DTRANSFORMSTATE_TEXTURE0 = 16,
    D3DTRANSFORMSTATE_TEXTURE1 = 17,
    D3DTRANSFORMSTATE_TEXTURE2 = 18,
    D3DTRANSFORMSTATE_TEXTURE3 = 19,
    D3DTRANSFORMSTATE_TEXTURE4 = 20,
    D3DTRANSFORMSTATE_TEXTURE5 = 21,
    D3DTRANSFORMSTATE_TEXTURE6 = 22,
    D3DTRANSFORMSTATE_TEXTURE7 = 23,
    D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff,
    } D3DTRANSFORMSTATETYPE;

    D3DTRANSFORMSTATE_WORLD
    Identifies the transformation matrix being set as the world transformation matrix. The default value is NULL (the identity matrix).
    D3DTRANSFORMSTATE_WORLD1, D3DTRANSFORMSTATE_WORLD2, D3DTRANSFORMSTATE_WORLD3
    Identifies subsequent transformation matrices that can be used to blend vertices by using the corresponding matrix and a blending (beta) weight value specified in the vertex format.
    D3DTRANSFORMSTATE_VIEW
    Identifies the transformation matrix being set as the view transformation matrix. The default value is NULL (the identity matrix).
    D3DTRANSFORMSTATE_PROJECTION
    Identifies the transformation matrix being set as the projection transformation matrix. The default value is NULL (the identity matrix).
    D3DTRANSFORMSTATE_TEXTURE0 through D3DTRANSFORMSTATE_TEXTURE7
    Identifies the transformation matrix being set for the specified texture stage.
    D3DTRANSFORMSTATE_FORCE_DWORD
    Forces this enumeration to compile to 32 bits in size. This value is not used.





























Top

Welcome |  Latest News |  Tools |  Demos |  Tutorials |  Reference |  Register |  Downloads
FAQ |  Links |  Site Information

This page is Copyright © 2019 Darren John Dwyer, Australia. All Rights Reserved.
Borland C++ Builder, CBuilder, etc are Trademarks of Borland Corporation.
DirectX, DirectDraw, Windows, etc are Trademarks of Microsoft Corporation.