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    GLOSSARY REFERENCE

    Below you will find the glossary reference for 'D3DZBUFFERTYPE'
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    D3DZBUFFERTYPE

    [ TDx_3DI_Library ]     [ next: D3D OK ]     [ prev: D3DVIEWPORT7 ]

    Text and description quoted verbatim from Microsoft DirectX 7 help file, included here for convenient reference.

    The D3DZBUFFERTYPE enumerated type describes depth-buffer formats for use with the D3DRENDERSTATE_ZENABLE render state.

    typedef enum _D3DZBUFFERTYPE {
    D3DZB_FALSE = 0,
    D3DZB_TRUE = 1,
    D3DZB_USEW = 2,
    D3DZB_FORCE_DWORD = 0x7fffffff,
    } D3DZBUFFERTYPE;

    D3DZB_FALSE
    Disable depth buffering.
    D3DZB_TRUE
    Enable z-buffering.
    D3DZB_USEW
    Enable w-buffering.
    D3DZB_FORCE_DWORD
    Forces this enumeration to compile to 32 bits in size. This value is not used.
    Remarks
    The D3DZB_FALSE and D3DZB_TRUE values are interchangeable with the TRUE and FALSE macro values previously used with D3DRENDERSTATE_ZENABLE.





























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