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    GLOSSARY REFERENCE

    Below you will find the glossary reference for 'Texture Clamping'
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    TEXTURE CLAMPING

    [ TDx_3DI_Library ]     [ next: Thrashing ]     [ prev: Texture Argument Flags ]

    Texture Clamping restricts texture coordinates to the range 0.0 to 1.0.
    Setting larger texture coordinates with clamping set will cause the 0.0-1.0 segment of the texture to be rendered, with the remaining area being filled by extending the color of the edge pixels to fill the remaining area.





























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