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TDx_3DI_Library v2.00 Component Reference
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[ TD3DDevInfo_TextureManager::NumUsedTexInVid ]
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[ prev: NumTexturesUsed ]
__published:
__property dword NumUsedTexInVid = { read=FGetNumUsedTexInVid, write=FSetNumUsedTexInVid, default=0 };
TD3DDEVINFO_TEXTUREMANAGER::NUMUSEDTEXINVID
[ component property ]
- Description
The NumUsedTexInVid property contains how many video memory textures were used in the last
frame.
- See Also
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