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TDx_3DI_Library v2.00 Component Reference
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[ TD3DDevInfo_TextureManager::WorkingSetBytes ]
[ prev: WorkingSet ]
__published:
__property dword WorkingSetBytes = { read=FGetWorkingSetBytes, write=FSetWorkingSetBytes, default=0 };
TD3DDEVINFO_TEXTUREMANAGER::WORKINGSETBYTES
[ component property ]
- Description
The WorkingSetBytes property defines how much video memory, in bytes, is being used by resident
textures.
- See Also
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