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TDx_3DI_Library v2.00 Component Reference
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[ TD3DDeviceDesc::DevCaps ]
[ next: DeviceGuid ]
public:
__property dword DevCaps = { read=FGetDevCaps, write=FSetDevCaps, default=0 };
TD3DDEVICEDESC::DEVCAPS
[ component property ]
- Description
The DevCaps property defines the capabilities supported by the device.
The described effect applies when the flag is set.
- Flags
D3DDEVCAPS_CANBLTSYSTONONLOCAL
Support for blitting from system memory textures to non-local video memory textures is available.
D3DDEVCAPS_CANRENDERAFTERFLIP
Support for queuing rendering commands after a page flip is available.
D3DDEVCAPS_DRAWPRIMTLVERTEX
This device exports a DrawPrimitive aware hardware abstraction layer (HAL).
D3DDEVCAPS_FLOATTLVERTEX
Support for floating point values of post transform vertex data is available
D3DDEVCAPS_HWRASTERIZATION
Support for hardware based scene rasterization is available.
D3DDEVCAPS_HWTRANSFORMANDLIGHT
Support for hardware based transformations and lighting calculations is available.
D3DDEVCAPS_SEPARATETEXTUREMEMORIES
Support for multitexture cascading in hardware is available.
A multitexture cascade device has discrete texture memory pools for each stage of the texturising process.
The appropriate stage identifier must be set in the TDDSurfaceDesc->TextureStage property at creation time.
D3DDEVCAPS_SORTDECREASINGZ
This device needs to have its data sorted in order of decreasing depth.
D3DDEVCAPS_SORTEXACT
This device needs to have its data sorted exactly.
D3DDEVCAPS_SORTINCREASINGZ
This device needs to have its data sorted in order of increasing depth.
D3DDEVCAPS_TEXTURENONLOCALVIDMEM
Support for retrieving textures from nonlocal video memory is available.
D3DDEVCAPS_TEXTURESYSTEMMEMORY
Support for retrieving textures from system memory is available.
D3DDEVCAPS_TEXTUREVIDEOMEMORY
Support for retrieving textures from device memory is available.
D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
Support for using system memory buffers for transformed and lit vertices is available.
D3DDEVCAPS_TLVERTEXVIDEOMEMORY
Support for using video memory buffers for transformed and lit vertices is available.
- See Also
- Top
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