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    TDx_3DI_Library v2.00 Component Reference

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    [ TD3DDeviceDesc::DevCaps ]     [ next: DeviceGuid ]    

    public:

        __property dword DevCaps = { read=FGetDevCaps, write=FSetDevCaps, default=0 };




    -= Go to the TD3DDeviceDesc description =-    TD3DDEVICEDESC::DEVCAPS   [ component property ]

    • Description

        The DevCaps property defines the capabilities supported by the device.
        The described effect applies when the flag is set.
    • Flags

        D3DDEVCAPS_CANBLTSYSTONONLOCAL
        Support for blitting from system memory textures to non-local video memory textures is available.

        D3DDEVCAPS_CANRENDERAFTERFLIP
        Support for queuing rendering commands after a page flip is available.


        D3DDEVCAPS_DRAWPRIMTLVERTEX
        This device exports a DrawPrimitive aware hardware abstraction layer (HAL).


        D3DDEVCAPS_FLOATTLVERTEX
        Support for floating point values of post transform vertex data is available

        D3DDEVCAPS_HWRASTERIZATION
        Support for hardware based scene rasterization is available.

        D3DDEVCAPS_HWTRANSFORMANDLIGHT
        Support for hardware based transformations and lighting calculations is available.

        D3DDEVCAPS_SEPARATETEXTUREMEMORIES
        Support for multitexture cascading in hardware is available.
        A multitexture cascade device has discrete texture memory pools for each stage of the texturising process.
        The appropriate stage identifier must be set in the TDDSurfaceDesc->TextureStage property at creation time.


        D3DDEVCAPS_SORTDECREASINGZ
        This device needs to have its data sorted in order of decreasing depth.

        D3DDEVCAPS_SORTEXACT
        This device needs to have its data sorted exactly.

        D3DDEVCAPS_SORTINCREASINGZ
        This device needs to have its data sorted in order of increasing depth.

        D3DDEVCAPS_TEXTURENONLOCALVIDMEM
        Support for retrieving textures from nonlocal video memory is available.

        D3DDEVCAPS_TEXTURESYSTEMMEMORY
        Support for retrieving textures from system memory is available.


        D3DDEVCAPS_TEXTUREVIDEOMEMORY
        Support for retrieving textures from device memory is available.


        D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
        Support for using system memory buffers for transformed and lit vertices is available.


        D3DDEVCAPS_TLVERTEXVIDEOMEMORY
        Support for using video memory buffers for transformed and lit vertices is available.


    • See Also
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