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TDx_3DI_Library v2.00 Component Reference
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[ TD3DLight::Attenuation1 ]
[ next: Attenuation2 ]
[ prev: Attenuation0 ]
public:
__property D3DVALUE Attenuation1 = { read=FGetAttenuation1, write=FSetAttenuation1, nodefault };
TD3DLIGHT::ATTENUATION1
[ component property ]
- Description
The Attenuation1 property contains a D3DVALUE defining the light's linear attentuation factor, which in turn helps define how a light's intensity varies over distance.
Attenuation does not affect directional lights and can range from 0.0 to infinity.
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