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    TDx_3DI_Library v2.00 Component Reference

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    [ TD3DLight::Attenuation1 ]     [ next: Attenuation2 ]     [ prev: Attenuation0 ]

    public:

        __property D3DVALUE Attenuation1 = { read=FGetAttenuation1, write=FSetAttenuation1, nodefault };




    -= Go to the TD3DLight description =-    TD3DLIGHT::ATTENUATION1   [ component property ]

    • Description

        The Attenuation1 property contains a D3DVALUE defining the light's linear attentuation factor, which in turn helps define how a light's intensity varies over distance.

        Attenuation does not affect directional lights and can range from 0.0 to infinity.

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