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    TDx_3DI_Library v2.00 Component Reference

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    [ TD3DLight::Range ]     [ next: Size ]     [ prev: Position ]

    public:

        __property D3DVALUE Range = { read=FGetRange, write=FSetRange, nodefault };




    -= Go to the TD3DLight description =-    TD3DLIGHT::RANGE   [ component property ]

    • Description

        The Range property contains a D3DVALUE defining the maximum distance a light source may have an effect.

        This property does not affect directional light sources.
        The maximum value is D3DLIGHT_RANGE_MAX, which is the square root of FLT_MAX.
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