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TDx_3DI_Library v2.00 Component Reference
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[ TD3DLight::Range ]
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public:
__property D3DVALUE Range = { read=FGetRange, write=FSetRange, nodefault };
TD3DLIGHT::RANGE
[ component property ]
- Description
The Range property contains a D3DVALUE defining the maximum distance a light source may have an effect.
This property does not affect directional light sources.
The maximum value is D3DLIGHT_RANGE_MAX, which is the square root of FLT_MAX.
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