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    TDx_3DI_Library v2.00 Component Reference

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    [ TD3DLight::Type ]     [ prev: Theta ]

    public:

        __property D3DLIGHTTYPE Type = { read=FGetType, write=FSetType, nodefault };




    -= Go to the TD3DLight description =-    TD3DLIGHT::TYPE   [ component property ]

    • Description

        The Type property defines the type of light source being described.

        The possible values are:
        D3DLIGHT_POINT indicating a point source.
        D3DLIGHT_SPOT indicating a spotlight source.
        D3DLIGHT_DIRECTIONAL indicating a directional source.

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