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TDx_3DI_Library v2.00 Component Reference
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[ TD3DLightingCaps::LightingModel ]
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public:
__property dword LightingModel = { read=FGetLightingModel, write=FSetLightingModel, default=0 };
TD3DLIGHTINGCAPS::LIGHTINGMODEL
[ component property ]
- Description
The LightingModel property defines the lighting model being used.
The described effect applies when the flag is set.
- Flags
D3DLIGHTINGMODEL_MONO
The lighting model being utilised is the monochromatic or ramp lighting model.
The blue color component is converted into grey scale and the other values are ignored in the monochrome model.
D3DLIGHTINGMODEL_RGB
The lighting model being utilised is the RGB or color lighting model.
- See Also
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