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    TDx_3DI_Library v2.00 Component Reference

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    [ TD3DLightingCaps::LightingModel ]     [ next: NumLights ]     [ prev: ErrorValue ]

    public:

        __property dword LightingModel = { read=FGetLightingModel, write=FSetLightingModel, default=0 };




    -= Go to the TD3DLightingCaps description =-    TD3DLIGHTINGCAPS::LIGHTINGMODEL   [ component property ]

    • Description

        The LightingModel property defines the lighting model being used.
        The described effect applies when the flag is set.
    • Flags

        D3DLIGHTINGMODEL_MONO
        The lighting model being utilised is the monochromatic or ramp lighting model.

        The blue color component is converted into grey scale and the other values are ignored in the monochrome model.

        D3DLIGHTINGMODEL_RGB
        The lighting model being utilised is the RGB or color lighting model.

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