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TDx_3DI_Library v2.00 Component Reference
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[ TD3DPrimCaps::TextureAddressCaps ]
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public:
__property dword TextureAddressCaps = { read=FGetTextureAddressCaps, write=FSetTextureAddressCaps, default=0 };
TD3DPRIMCAPS::TEXTUREADDRESSCAPS
[ component property ]
- Description
The TextureAddressCaps property indicates which texture addressing capabilities are supported.
The described effect applies when the flag is set.
- Flags
D3DPTADDRESSCAPS_BORDER
Support for texture coordinates outside the range 0.0 to 1.0 being set to a border color is available.
D3DPTADDRESSCAPS_CLAMP
Support for texture clamping to addresses is available.
D3DPTADDRESSCAPS_INDEPENDENTUV
Support for separate texture addressing modes for the U and V texture coordinates is available.
D3DPTADDRESSCAPS_MIRROR
Support for the mirroring of textures to addresses is available.
Mirrored texture addressing is like tiled texture addressing except the texture is flipped every integer junction, thus 0 to 1 may be addressed normally, 1 to 2 would then be mirrored, 2 to 3 would be normal, etc.
D3DPTADDRESSCAPS_WRAP
Support for wrapping textures to addresses is available.
Wrapping allows the wrap around of texture coordinates in the U, V or both directions.
- See Also
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