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    GLOSSARY REFERENCE

    Below you will find the glossary reference for 'DDBLTFX'
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    DDBLTFX

    [ TDx_Draw_Library ]     [ next: DDCAPS ]     [ prev: Cubic Environment Map ]

    The DDBLTFX structure is defined as :-

    struct DDBLTFX {
    DWORD dwSize;
    DWORD dwDDFX;
    DWORD dwROP;
    DWORD dwDDROP;
    DWORD dwRotationAngle;
    DWORD dwZBufferOpCode;
    DWORD dwZBufferLow;
    DWORD dwZBufferHigh;
    DWORD dwZBufferBaseDest;
    DWORD dwZDestConstBitDepth;
    union
    {
    DWORD dwZDestConst;
    LPDIRECTDRAWSURFACE lpDDSZBufferDest;
    } DUMMYUNIONNAMEN(1);
    DWORD dwZSrcConstBitDepth;
    union
    {
    DWORD dwZSrcConst;
    LPDIRECTDRAWSURFACE lpDDSZBufferSrc;
    } DUMMYUNIONNAMEN(2);
    DWORD dwAlphaEdgeBlendBitDepth;
    DWORD dwAlphaEdgeBlend;
    DWORD dwReserved;
    DWORD dwAlphaDestConstBitDepth;
    union
    {
    DWORD dwAlphaDestConst;
    LPDIRECTDRAWSURFACE lpDDSAlphaDest;
    } DUMMYUNIONNAMEN(3);
    DWORD dwAlphaSrcConstBitDepth;
    union
    {
    DWORD dwAlphaSrcConst;
    LPDIRECTDRAWSURFACE lpDDSAlphaSrc;
    } DUMMYUNIONNAMEN(4);
    union
    {
    DWORD dwFillColor;
    DWORD dwFillDepth;
    DWORD dwFillPixel;
    LPDIRECTDRAWSURFACE lpDDSPattern;
    } DUMMYUNIONNAMEN(5);
    DDCOLORKEY ddckDestColorkey;
    DDCOLORKEY ddckSrcColorkey;
    };





























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DirectX, DirectDraw, Windows, etc are Trademarks of Microsoft Corporation.