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    GLOSSARY REFERENCE

    Below you will find the glossary reference for 'Filling'
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    FILLING

    [ TDx_Draw_Library ]     [ next: Flip ]     [ prev: FIFO Hardware ]

    Filling involves setting the target area of the destination surface to a specifed value before transferring information to that area. This can be useful when drawing large images that contain a predominant color, initialising z-buffers, etc.
    Color filling involves setting all of the target area to the same color. This can improve performance because the fill color will not need to be copied from the source.
    A depth fill sets the specifed area of a z-buffer surface to the same z-value, effectively clearing the z-buffer to a given background depth.





























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