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    GLOSSARY REFERENCE

    Below you will find the glossary reference for 'MipMap'
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    MIPMAP

    [ TDx_Draw_Library ]     [ next: Overlay ]     [ prev: IRE ]

    A mipmap is a chain of progressively less detailed textures, used as a computationally low cost way of improving the quality of rendered textures.
    The less detailed textures are used when the object or surface being textured is at a distance and the more detailed textures are used as the distance decreases.
    Mipmaps are numbered in descending order from smallest to largest, thus level 0 is always the largest mipmap.
    A mipmap does not have to be square and no mipmap level may have a dimension less than 1.
    Each mipmap level is a power of two smaller than the last one.
    Thus a typical mipmap chain may consist of a series of surfaces with dimensions like this:
    Level 0 - 64 by 32
    Level 1 - 32 by 16
    Level 2 - 16 by 8
    Level 3 - 8 by 4





























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Borland C++ Builder, CBuilder, etc are Trademarks of Borland Corporation.
DirectX, DirectDraw, Windows, etc are Trademarks of Microsoft Corporation.