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    TDx_Input_Library v2.00 Component Reference

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    [ TDIEffect::Axes ]     [ next: AxesCount ]    

    public:

        __property dword* Axes = { read=FGetAxes, write=FSetAxes, default=NULL };




    -= Go to the TDIEffect description =-    TDIEFFECT::AXES   [ component property ]

    • Description

        The Axes property references an array of TDIEffect::AxesCount DWORD's identifying which axes the effect is to be applied to.

        The setting of DIEFF_OBJECTIDS or DIEFF_OBJECTOFFSETS in TDIEffect::Flags will determine how the values contained in the array are interpreted.

        Up to 32 axes may be associated with a single effect, but the list cannot be changed once it has been set.
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