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TDx_Input_Library v2.00 Component Reference
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[ TDIEffect::Axes ]
[ next: AxesCount ]
public:
__property dword* Axes = { read=FGetAxes, write=FSetAxes, default=NULL };
TDIEFFECT::AXES
[ component property ]
- Description
The Axes property references an array of TDIEffect::AxesCount DWORD's identifying which axes the effect is to be applied to.
The setting of DIEFF_OBJECTIDS or DIEFF_OBJECTOFFSETS in TDIEffect::Flags will determine how the values contained in the array are interpreted.
Up to 32 axes may be associated with a single effect, but the list cannot be changed once it has been set.
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