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TDx_Input_Library v2.00 Component Reference
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[ TDIMouseState::Buttons ]
[ next: ErrorValue ]
public:
__property byte Buttons[dword pIndex] = { read=FGetButtons, write=FSetButtons };
TDIMOUSESTATE::BUTTONS
[ component property ]
- Description
The Buttons property defines a byte array of up to 4 button states.
When a given button is down, the high-order bit of the corresponding byte will be set.
If the button is up, or does not exist, the bit will be clear.
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