Welcome to
www.tdxlibrary.org
Home of the
the TDx_Library...
"RAD DirectX"
for
C++ Builder
...
|
TDx_Input_Library v2.00 Component Reference
|
|
[ TDx_Input_Library::TDx_InputEffect ]
[ prev: TDx_InputDevice ]
class TDx_InputEffect : public TComponent
class PACKAGE TDx_InputEffect : public TComponent
class type : Interface
TDX_INPUTEFFECT
[ component ]
- Description
The TDx_InputEffect component wraps the DirectX IDirectInputEffect interface used for managing the force feedback effects of a device.
To create a IDirectInputEffect interface, use the TDx_InputEffect::Create() method and to destroy the interface, use the TDx_InputEffect::Destroy() method. Note that you can also use the TDx_InputDevice::CreateEffect() method for creating the device, however this does not trigger the TDx_InputEffect::OnCreate() events.
Use the TDx_InputEffect::OnCreate() event and TDx_InputEffect::OnDestroy() events to simplify the creation and destruction of dependent objects.
Once created, call any of the TDx_InputEffect methods and handle any error results using the TDx_InputEffect::OnError() event and the TDx_InputEffect::ErrorValue property.
- Properties
- Methods
- Events
- SeeAlso
- Top
If you would like to submit additions or improvements to this page, click: darren_john_dwyer@hotmail.com.
|
|