VCL RAD DirectX for C++ Builder

Welcome to

www.tdxlibrary.org

Home of the
the TDx_Library...

=- RAD DirectX =-

"RAD DirectX"
for
C++ Builder

...

Welcome to tdxlibrary.org Latest News

Development Tools Demo Applications Step-By-Step Tutorials Component Reference

Register our Tools Available Downloads

Frequently Asked Questions Links to other sites Information about the tdxlibrary.org website


    GLOSSARY REFERENCE

    Below you will find the glossary reference for 'Rolloff'
    Go to the Welcome Page
    If you would like to submit additions or improvements to this page, click: darren_john_dwyer@hotmail.com.



    ROLLOFF

    [ TDx_Sound_Library ]     [ next: Secondary Buffer ]     [ prev: Read Cursor ]

    Rolloff is the amount a sound is attenuated relative to the distance between a 3D sound source and a 3D sound listener. Rolloff factor is a multiplier that is applied to the calculated rolloff values.
    The default rolloff factor of one results in a sound halving in volume as the minimum distance is doubled. This approximates the real world behavior of sound.





























Top

Welcome |  Latest News |  Tools |  Demos |  Tutorials |  Reference |  Register |  Downloads
FAQ |  Links |  Site Information

This page is Copyright © 2019 Darren John Dwyer, Australia. All Rights Reserved.
Borland C++ Builder, CBuilder, etc are Trademarks of Borland Corporation.
DirectX, DirectDraw, Windows, etc are Trademarks of Microsoft Corporation.