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    TDx_Sound_Library v2.00 Component Reference

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    [ TDx_Sound::DuplicateSoundBuffer() ]     [ next: GetCaps() ]     [ prev: Destroy() ]

    public:

         virtual bool __fastcall DuplicateSoundBuffer( TDx_SoundBuffer* pOriginal, TDx_SoundBuffer* pDuplicate );





    -= Go to the TDx_Sound description =-    TDX_SOUND::DUPLICATESOUNDBUFFER()   [ component method ]

    • Description

        The TDx_Sound::DuplicateSoundBuffer method will create a new buffer which references the same memory as the original.

        The duplicate will initially have the same properties as the original but they can be changed independently.

        Each buffer can be played or stopped without affecting the other but if the data in the buffer is changed by either component it will affect both buffers.

        Buffer memory will be released when the last component referencing it is released.
        This method cannot duplicate a hardware buffer in system memory.

        If the method call fails, the OnError event will be triggered with one of the following values:
        TDX_BADPARAMS
        DSERR_ALLOCATED
        DSERR_INVALIDCALL
        DSERR_INVALIDPARAM
        DSERR_OUTOFMEMORY
        DSERR_UNINITIALIZED

    • Parameters

        Original
        The Original parameter references the buffer to be duplicated.

        Duplicate
        The Duplicate parameter will reference the newly created duplicate buffer if this method returns successfully.


    • See Also
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