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    GLOSSARY REFERENCE

    Below you will find the glossary reference for 'D3DCULL'
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    D3DCULL

    [ TDx_3DI_Library ]     [ next: D3DDEVICEDESC7 ]     [ prev: D3DCOLORVALUE ]

    Text and description quoted verbatim from Microsoft DirectX 7 help file, included here for convenient reference.

    The D3DCULL enumerated type defines the supported culling modes used with the D3DRENDERSTATE_CULLMODE render state. These define how back faces are culled when rendering a geometry.

    typedef enum _D3DCULL {
    D3DCULL_NONE = 1,
    D3DCULL_CW = 2,
    D3DCULL_CCW = 3,
    D3DCULL_FORCE_DWORD = 0x7fffffff,
    } D3DCULL;

    D3DCULL_NONE
    Do not cull back faces.
    D3DCULL_CW
    Cull back faces with clockwise vertices.
    D3DCULL_CCW
    Cull back faces with counterclockwise vertices.
    D3DCULL_FORCE_DWORD
    Forces this enumeration to compile to 32 bits in size. This value is not used.





























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Borland C++ Builder, CBuilder, etc are Trademarks of Borland Corporation.
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