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GLOSSARY
REFERENCE
Below you will find the glossary reference for 'D3DDEVICEDESC7'
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D3DDEVICEDESC7
[ TDx_3DI_Library ]
[ next: D3DDEVINFO TEXTUREMANAGER ]
[ prev: D3DCULL ]
The definition of the internal DirectX D3DDEVICEDESC7 object is as follows:
struct D3DDEVICEDESC7 {
DWORD dwDevCaps;
D3DPRIMCAPS dpcLineCaps;
D3DPRIMCAPS dpcTriCaps;
DWORD dwDeviceRenderBitDepth;
DWORD dwDeviceZBufferBitDepth;
DWORD dwMinTextureWidth;
DWORD dwMinTextureHeight;
DWORD dwMaxTextureWidth;
DWORD dwMaxTextureHeight;
DWORD dwMaxTextureRepeat;
DWORD dwMaxTextureAspectRatio;
DWORD dwMaxAnisotropy;
D3DVALUE dvGuardBandLeft;
D3DVALUE dvGuardBandTop;
D3DVALUE dvGuardBandRight;
D3DVALUE dvGuardBandBottom;
D3DVALUE dvExtentsAdjust;
DWORD dwStencilCaps;
DWORD dwFVFCaps;
DWORD dwTextureOpCaps;
WORD wMaxTextureBlendStages;
WORD wMaxSimultaneousTextures;
DWORD dwMaxActiveLights;
D3DVALUE dvMaxVertexW;
GUID deviceGUID;
WORD wMaxUserClipPlanes;
WORD wMaxVertexBlendMatrices;
DWORD dwVertexProcessingCaps;
DWORD dwReserved1;
DWORD dwReserved2;
DWORD dwReserved3;
DWORD dwReserved4;
};
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