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    GLOSSARY REFERENCE

    Below you will find the glossary reference for 'D3DDEVICEDESC7'
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    D3DDEVICEDESC7

    [ TDx_3DI_Library ]     [ next: D3DDEVINFO TEXTUREMANAGER ]     [ prev: D3DCULL ]

    The definition of the internal DirectX D3DDEVICEDESC7 object is as follows:

    struct D3DDEVICEDESC7 {
    DWORD dwDevCaps;
    D3DPRIMCAPS dpcLineCaps;
    D3DPRIMCAPS dpcTriCaps;
    DWORD dwDeviceRenderBitDepth;
    DWORD dwDeviceZBufferBitDepth;
    DWORD dwMinTextureWidth;
    DWORD dwMinTextureHeight;
    DWORD dwMaxTextureWidth;
    DWORD dwMaxTextureHeight;
    DWORD dwMaxTextureRepeat;
    DWORD dwMaxTextureAspectRatio;
    DWORD dwMaxAnisotropy;
    D3DVALUE dvGuardBandLeft;
    D3DVALUE dvGuardBandTop;
    D3DVALUE dvGuardBandRight;
    D3DVALUE dvGuardBandBottom;
    D3DVALUE dvExtentsAdjust;
    DWORD dwStencilCaps;
    DWORD dwFVFCaps;
    DWORD dwTextureOpCaps;
    WORD wMaxTextureBlendStages;
    WORD wMaxSimultaneousTextures;
    DWORD dwMaxActiveLights;
    D3DVALUE dvMaxVertexW;
    GUID deviceGUID;
    WORD wMaxUserClipPlanes;
    WORD wMaxVertexBlendMatrices;
    DWORD dwVertexProcessingCaps;
    DWORD dwReserved1;
    DWORD dwReserved2;
    DWORD dwReserved3;
    DWORD dwReserved4;
    };





























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This page is Copyright © 2019 Darren John Dwyer, Australia. All Rights Reserved.
Borland C++ Builder, CBuilder, etc are Trademarks of Borland Corporation.
DirectX, DirectDraw, Windows, etc are Trademarks of Microsoft Corporation.