VCL RAD DirectX for C++ Builder

Welcome to

www.tdxlibrary.org

Home of the
the TDx_Library...

=- RAD DirectX =-

"RAD DirectX"
for
C++ Builder

...

Welcome to tdxlibrary.org Latest News

Development Tools Demo Applications Step-By-Step Tutorials Component Reference

Register our Tools Available Downloads

Frequently Asked Questions Links to other sites Information about the tdxlibrary.org website


    GLOSSARY REFERENCE

    Below you will find the glossary reference for 'D3DTEXTUREADDRESS'
    Go to the Welcome Page
    If you would like to submit additions or improvements to this page, click: darren_john_dwyer@hotmail.com.



    D3DTEXTUREADDRESS

    [ TDx_3DI_Library ]     [ next: D3DTEXTUREMAGFILTER ]     [ prev: D3DSTENCILOP ZERO ]

    Text and description quoted verbatim from Microsoft DirectX 7 help file, included here for convenient reference.

    The D3DTEXTUREADDRESS enumerated type describes the supported texture-addressing modes when setting them with the D3DTSS_ADDRESS, D3DTSS_ADDRESSU, and D3DTSS_ADDRESSV texture-stage states.

    typedef enum _D3DTEXTUREADDRESS {
    D3DTADDRESS_WRAP = 1,
    D3DTADDRESS_MIRROR = 2,
    D3DTADDRESS_CLAMP = 3,
    D3DTADDRESS_BORDER = 4,
    D3DTADDRESS_FORCE_DWORD = 0x7fffffff,
    } D3DTEXTUREADDRESS;

    D3DTADDRESS_WRAP
    Tile the texture at every integer junction. For example, for u values between 0 and 3, the texture is repeated three times; no mirroring is performed.
    D3DTADDRESS_MIRROR
    Similar to D3DTADDRESS_WRAP, except that the texture is flipped at every integer junction. For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again, and so on.
    D3DTADDRESS_CLAMP
    Texture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively.
    D3DTADDRESS_BORDER
    Texture coordinates outside the range [0.0, 1.0] are set to the border color, which is a new render state corresponding to D3DRENDERSTATE_BORDERCOLOR in the D3DRENDERSTATETYPE enumerated type.
    D3DTADDRESS_FORCE_DWORD
    Forces this enumeration to compile to 32 bits in size. This value is not used.
    Remarks
    For information about using the D3DRENDERSTATE_WRAPU and D3DRENDERSTATE_WRAPV render states, see Textures.





























Top

Welcome |  Latest News |  Tools |  Demos |  Tutorials |  Reference |  Register |  Downloads
FAQ |  Links |  Site Information

This page is Copyright © 2019 Darren John Dwyer, Australia. All Rights Reserved.
Borland C++ Builder, CBuilder, etc are Trademarks of Borland Corporation.
DirectX, DirectDraw, Windows, etc are Trademarks of Microsoft Corporation.