Welcome to
www.tdxlibrary.org
Home of the
the TDx_Library...
"RAD DirectX"
for
C++ Builder
...
|
GLOSSARY
REFERENCE
Below you will find the glossary reference for 'D3DTEXTUREMAGFILTER'
|
|
If you would like to submit additions or improvements to this page, click: darren_john_dwyer@hotmail.com.
D3DTEXTUREMAGFILTER
[ TDx_3DI_Library ]
[ next: D3DTEXTUREMINFILTER ]
[ prev: D3DTEXTUREADDRESS ]
Text and description quoted verbatim from Microsoft DirectX 7 help file, included here for convenient reference.
The D3DTEXTUREMAGFILTER enumerated type defines texture-magnification filtering modes for a texture stage.
typedef enum _D3DTEXTUREMAGFILTER {
D3DTFG_POINT = 1,
D3DTFG_LINEAR = 2,
D3DTFG_FLATCUBIC = 3,
D3DTFG_GAUSSIANCUBIC= 4,
D3DTFG_ANISOTROPIC = 5,
D3DTFG_FORCE_DWORD = 0x7fffffff,
} D3DTEXTUREMAGFILTER;
D3DTFG_POINT
Point filtering. The texel with coordinates nearest to the desired pixel value is used.
D3DTFG_LINEAR
Bilinear interpolation filtering. A weighted average of a 2#2 area of texels surrounding the desired pixel is used.
D3DTFG_FLATCUBIC
Not currently supported; do not use.
D3DTFG_GAUSSIANCUBIC
Not currently supported; do not use.
D3DTFG_ANISOTROPIC
Anisotropic texture filtering. Compensates for distortion caused by the difference in angle between the texture polygon and the plane of the screen.
D3DTFG_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.
|
|