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    GLOSSARY REFERENCE

    Below you will find the glossary reference for 'D3DTEXTUREMINFILTER'
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    D3DTEXTUREMINFILTER

    [ TDx_3DI_Library ]     [ next: D3DTEXTUREMIPFILTER ]     [ prev: D3DTEXTUREMAGFILTER ]

    Text and description quoted verbatim from Microsoft DirectX 7 help file, included here for convenient reference.

    The D3DTEXTUREMINFILTER enumerated type defines texture-minification filtering modes for a texture stage.

    typedef enum _D3DTEXTUREMINFILTER {
    D3DTFN_POINT = 1,
    D3DTFN_LINEAR = 2,
    D3DTFN_ANISOTROPIC = 3,
    D3DTFN_FORCE_DWORD = 0x7fffffff,
    } D3DTEXTUREMINFILTER;

    D3DTFN_POINT
    Point filtering. The texel with coordinates nearest to the desired pixel value is used.
    D3DTFN_LINEAR
    Bilinear interpolation filtering. A weighted average of a 2#2 area of texels surrounding the desired pixel is used.
    D3DTFN_ANISOTROPIC
    Anisotropic texture filtering. Compensates for distortion caused by the difference in angle between the texture polygon and the plane of the screen.
    D3DTFN_FORCE_DWORD
    Forces this enumeration to compile to 32 bits in size. This value is not used.
    Remarks
    Set a texture stage's magnification filter by calling the IDirect3DDevice7::SetTextureStageState method with the D3DTSS_MINFILTER value as the second parameter and one of the members of this enumeration as the third parameter.





























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