Welcome to
www.tdxlibrary.org
Home of the
the TDx_Library...
"RAD DirectX"
for
C++ Builder
...
|
GLOSSARY
REFERENCE
Below you will find the glossary reference for 'D3DTEXTUREMINFILTER'
|
|
If you would like to submit additions or improvements to this page, click: darren_john_dwyer@hotmail.com.
D3DTEXTUREMINFILTER
[ TDx_3DI_Library ]
[ next: D3DTEXTUREMIPFILTER ]
[ prev: D3DTEXTUREMAGFILTER ]
Text and description quoted verbatim from Microsoft DirectX 7 help file, included here for convenient reference.
The D3DTEXTUREMINFILTER enumerated type defines texture-minification filtering modes for a texture stage.
typedef enum _D3DTEXTUREMINFILTER {
D3DTFN_POINT = 1,
D3DTFN_LINEAR = 2,
D3DTFN_ANISOTROPIC = 3,
D3DTFN_FORCE_DWORD = 0x7fffffff,
} D3DTEXTUREMINFILTER;
D3DTFN_POINT
Point filtering. The texel with coordinates nearest to the desired pixel value is used.
D3DTFN_LINEAR
Bilinear interpolation filtering. A weighted average of a 2#2 area of texels surrounding the desired pixel is used.
D3DTFN_ANISOTROPIC
Anisotropic texture filtering. Compensates for distortion caused by the difference in angle between the texture polygon and the plane of the screen.
D3DTFN_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.
Remarks
Set a texture stage's magnification filter by calling the IDirect3DDevice7::SetTextureStageState method with the D3DTSS_MINFILTER value as the second parameter and one of the members of this enumeration as the third parameter.
|
|