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GLOSSARY
REFERENCE
Below you will find the glossary reference for 'D3DTEXTUREMIPFILTER'
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D3DTEXTUREMIPFILTER
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Text and description quoted verbatim from Microsoft DirectX 7 help file, included here for convenient reference.
The D3DTEXTUREMIPFILTER enumerated type defines texture mipmap filtering modes for a texture stage.
typedef enum _D3DTEXTUREMIPFILTER {
D3DTFP_NONE = 1,
D3DTFP_POINT = 2,
D3DTFP_LINEAR = 3,
D3DTFP_FORCE_DWORD = 0x7fffffff,
} D3DTEXTUREMIPFILTER;
D3DTFP_NONE
Mipmapping disabled. The rasterizer should use the magnification filter instead.
D3DTFP_POINT
Nearest-point mipmap filtering. The rasterizer uses the color from the texel of the nearest mipmap texture.
D3DTFP_LINEAR
Trilinear mipmap interpolation. The rasterizer linearly interpolates pixel color, using the texels of the two nearest mipmap textures.
D3DTFP_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.
Remarks
Set a texture stage's magnification filter by calling the IDirect3DDevice7::SetTextureStageState method with the D3DTSS_MIPFILTER value as the second parameter and one of the members of this enumeration as the third parameter.
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