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    GLOSSARY REFERENCE

    Below you will find the glossary reference for 'D3DTEXTUREMIPFILTER'
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    D3DTEXTUREMIPFILTER

    [ TDx_3DI_Library ]     [ next: D3DTEXTUREOP ]     [ prev: D3DTEXTUREMINFILTER ]

    Text and description quoted verbatim from Microsoft DirectX 7 help file, included here for convenient reference.

    The D3DTEXTUREMIPFILTER enumerated type defines texture mipmap filtering modes for a texture stage.

    typedef enum _D3DTEXTUREMIPFILTER {
    D3DTFP_NONE = 1,
    D3DTFP_POINT = 2,
    D3DTFP_LINEAR = 3,
    D3DTFP_FORCE_DWORD = 0x7fffffff,
    } D3DTEXTUREMIPFILTER;

    D3DTFP_NONE
    Mipmapping disabled. The rasterizer should use the magnification filter instead.
    D3DTFP_POINT
    Nearest-point mipmap filtering. The rasterizer uses the color from the texel of the nearest mipmap texture.
    D3DTFP_LINEAR
    Trilinear mipmap interpolation. The rasterizer linearly interpolates pixel color, using the texels of the two nearest mipmap textures.
    D3DTFP_FORCE_DWORD
    Forces this enumeration to compile to 32 bits in size. This value is not used.
    Remarks
    Set a texture stage's magnification filter by calling the IDirect3DDevice7::SetTextureStageState method with the D3DTSS_MIPFILTER value as the second parameter and one of the members of this enumeration as the third parameter.





























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