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    GLOSSARY REFERENCE

    Below you will find the glossary reference for 'D3DTEXTUREOP'
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    D3DTEXTUREOP

    [ TDx_3DI_Library ]     [ next: D3DTEXTURESTAGESTATETYPE ]     [ prev: D3DTEXTUREMIPFILTER ]

    Text and description quoted verbatim from Microsoft DirectX 7 help file, included here for convenient reference.

    The D3DTEXTUREOP enumerated type defines per-stage texture-blending operations. The members of this type are used when setting color or alpha operations by using the D3DTSS_COLOROP or D3DTSS_ALPHAOP values with the IDirect3DDevice7::SetTextureStageState method.

    typedef enum _D3DTEXTUREOP {
    D3DTOP_DISABLE = 1,
    D3DTOP_SELECTARG1 = 2,
    D3DTOP_SELECTARG2 = 3,
    D3DTOP_MODULATE = 4,
    D3DTOP_MODULATE2X = 5,
    D3DTOP_MODULATE4X = 6,
    D3DTOP_ADD = 7,
    D3DTOP_ADDSIGNED = 8,
    D3DTOP_ADDSIGNED2X = 9,
    D3DTOP_SUBTRACT = 10,
    D3DTOP_ADDSMOOTH = 11,
    D3DTOP_BLENDDIFFUSEALPHA = 12,
    D3DTOP_BLENDTEXTUREALPHA = 13,
    D3DTOP_BLENDFACTORALPHA = 14,
    D3DTOP_BLENDTEXTUREALPHAPM = 15,
    D3DTOP_BLENDCURRENTALPHA = 16,
    D3DTOP_PREMODULATE = 17,
    D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
    D3DTOP_MODULATECOLOR_ADDALPHA = 19,
    D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
    D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
    D3DTOP_BUMPENVMAP = 22,
    D3DTOP_BUMPENVMAPLUMINANCE = 23,
    D3DTOP_DOTPRODUCT3 = 24,
    D3DTOP_FORCE_DWORD = 0x7fffffff,
    } D3DTEXTUREOP;

    Control members
    D3DTOP_DISABLE
    Disables output from this texture stage and all stages with a higher index. To disable texture mapping, set this as the color operation for the first texture stage (stage 0). Alpha operations cannot be disabled when color operations are enabled. Setting the alpha operation to D3DTOP_DISABLE when color blending is enabled causes undefined behavior.
    D3DTOP_SELECTARG1
    Use this texture stage's first color or alpha argument, unmodified, as the output. This operation affects the color argument when used with the D3DTSS_COLOROP texture-stage state, and the alpha argument when used with D3DTSS_ALPHAOP.


    D3DTOP_SELECTARG2
    Use this texture stage's second color or alpha argument, unmodified, as the output. This operation affects the color argument when used with the D3DTSS_COLOROP texture stage state, and the alpha argument when used with D3DTSS_ALPHAOP.


    Modulation members
    D3DTOP_MODULATE
    Multiply the components of the arguments together.


    D3DTOP_MODULATE2X
    Multiply the components of the arguments, and shift the products to the left 1 bit (effectively multiplying them by 2) for brightening.


    D3DTOP_MODULATE4X
    Multiply the components of the arguments, and shift the products to the left 2 bits (effectively multiplying them by 4) for brightening.


    Addition and subtraction members
    D3DTOP_ADD
    Add the components of the arguments.


    D3DTOP_ADDSIGNED
    Add the components of the arguments with a #0.5 bias, making the effective range of values from #0.5 through 0.5.


    D3DTOP_ADDSIGNED2X
    Add the components of the arguments with a #0.5 bias, and shift the products to the left 1 bit.


    D3DTOP_SUBTRACT
    Subtract the components of the second argument from those of the first argument.


    D3DTOP_ADDSMOOTH
    Add the first and second arguments, then subtract their product from the sum.


    Linear alpha blending members
    D3DTOP_BLENDDIFFUSEALPHA, D3DTOP_BLENDTEXTUREALPHA, D3DTOP_BLENDFACTORALPHA, and D3DTOP_BLENDCURRENTALPHA
    Linearly blend this texture stage, using the interpolated alpha from each vertex (D3DTOP_BLENDDIFFUSEALPHA), alpha from this stage's texture (D3DTOP_BLENDTEXTUREALPHA), a scalar alpha (D3DTOP_BLENDFACTORALPHA) set with the D3DRENDERSTATE_TEXTUREFACTOR render state, or the alpha taken from the previous texture stage (D3DTOP_BLENDCURRENTALPHA).


    D3DTOP_BLENDTEXTUREALPHAPM
    Linearly blend a texture stage that uses a premultiplied alpha.


    Specular mapping members
    D3DTOP_PREMODULATE
    Modulate this texture stage with the next texture stage.
    D3DTOP_MODULATEALPHA_ADDCOLOR
    Modulate the color of the second argument, using the alpha of the first argument; then add the result to argument one. This operation is supported only for color operations (D3DTSS_COLOROP).


    D3DTOP_MODULATECOLOR_ADDALPHA
    Modulate the arguments; then add the alpha of the first argument. This operation is supported only for color operations (D3DTSS_COLOROP).


    D3DTOP_MODULATEINVALPHA_ADDCOLOR
    Similar to D3DTOP_MODULATEALPHA_ADDCOLOR, but use the inverse of the alpha of the first argument. This operation is supported only for color operations (D3DTSS_COLOROP).


    D3DTOP_MODULATEINVCOLOR_ADDALPHA
    Similar to D3DTOP_MODULATECOLOR_ADDALPHA, but use the inverse of the color of the first argument. This operation is supported only for color operations (D3DTSS_COLOROP).


    Bump-mapping members
    D3DTOP_BUMPENVMAP
    Perform per-pixel bump mapping, using the environment map in the next texture stage (without luminance). This operation is supported only for color operations (D3DTSS_COLOROP).
    D3DTOP_BUMPENVMAPLUMINANCE
    Perform per-pixel bump mapping, using the environment map in the next texture stage (with luminance). This operation is supported only for color operations (D3DTSS_COLOROP).
    D3DTOP_DOTPRODUCT3
    Modulate the components of each argument (as signed components), add their products, then replicate the sum to all color channels, including alpha. This operation is supported for color and alpha operations.


    Miscellaneous member
    D3DTOP_FORCE_DWORD
    Forces this enumeration to compile to 32 bits in size. This value is not used.
    Remarks
    In the formulas, SRGBA is the RGBA color produced by a texture operation, and Arg1 and Arg2 represent the complete RGBA color of the texture arguments. Individual components of an argument are shown with subscripts. For example, the alpha component for argument 1 would be shown as Arg1A.





























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