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    GLOSSARY REFERENCE

    Below you will find the glossary reference for 'State Blocks'
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    STATE BLOCKS

    [ TDx_3DI_Library ]     [ next: Stencil ]     [ prev: Specular ]

    A state block is essentially a device state snapshot, that can be applied to the device in a single call.

    The device state block is either taken directly from the device or explicitly recorded one command at a time.

    To record, TDx_3DDevice::BeginStateBlock() is called, followed by any or all of the following calls:
    TDx_3DDevice::LightEnable()
    TDx_3DDevice::SetClipPlane()
    TDx_3DDevice::SetLight()
    TDx_3DDevice::SetMaterial()
    TDx_3DDevice::SetRenderState()
    TDx_3DDevice::SetTexture()
    TDx_3DDevice::SetTextureStageState()
    TDx_3DDevice::SetTransform()
    TDx_3DDevice::SetViewport()
    Once the state block is completed, TDx_3DDevice::EndStateBlock() is called and a pointer to the recorded state block is returned.

    If the same state is defined multiple times, only the last value will be used.





























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Borland C++ Builder, CBuilder, etc are Trademarks of Borland Corporation.
DirectX, DirectDraw, Windows, etc are Trademarks of Microsoft Corporation.