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    TDx_3DI_Library v2.00 Component Reference

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    [ TD3DDevInfo_Texturing::OnDestroy() ]     [ next: OnError() ]     [ prev: OnCreate() ]

    __published:

         __property TDx_Event OnDestroy = {read=FOnDestroy, write=FOnDestroy, nodefault};





    -= Go to the TD3DDevInfo_Texturing description =-    TD3DDEVINFO_TEXTURING::ONDESTROY()   [ component event ]

    • Description

        The OnDestroy() event is triggered by the TNewObject::Destroy() method, just before the TNewObject internal interface is destroyed.

        Note: This event is an ideal place to place code that reverses the results of the TNewObject::OnCreate() event. For example, assume you have already setup the TNewObject::OnCreate() event to retrieve the component's capabilities, Create() a dependant component and allocate some memory;
        You can then fully automate and insulate your code on a per-component basis by placing code in the TNewObject::OnDestroy() event to deallocate memory, Destroy() the dependant components and, when required, destroy the capabilities component.

    • Parameters

        Sender
        The Sender parameter refers to the object that signalled the event.


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