VCL RAD DirectX for C++ Builder

Welcome to

www.tdxlibrary.org

Home of the
the TDx_Library...

=- RAD DirectX =-

"RAD DirectX"
for
C++ Builder

...

Welcome to tdxlibrary.org Latest News

Development Tools Demo Applications Step-By-Step Tutorials Component Reference

Register our Tools Available Downloads

Frequently Asked Questions Links to other sites Information about the tdxlibrary.org website


    TDx_3DI_Library v2.00 Component Reference

    -= Click to navigate the reference =-
    Go to the Welcome Page

    [ TD3DMaterial::ambient ]     [ next: diffuse ]     [ prev: Specular ]

    public:

        __property D3DCOLORVALUE ambient = { read=FGetambient, write=FSetambient, nodefault };




    -= Go to the TD3DMaterial description =-    TD3DMATERIAL::AMBIENT   [ component property ]

    • Description

        The ambient property contains a TD3DColorValue component defining how the material reflects ambient lighting, thus helping determine the apparent color of the material.

        This property is unioned with the Ambient property of this compponent.
        Ambient values usually have less impact than Diffuse, due to most scenes having more diffuse lighting than ambient.
    • See Also
    • Top





    If you would like to submit additions or improvements to this page, click: darren_john_dwyer@hotmail.com.



























Top

Welcome |  Latest News |  Tools |  Demos |  Tutorials |  Reference |  Register |  Downloads
FAQ |  Links |  Site Information

This page is Copyright © 2019 Darren John Dwyer, Australia. All Rights Reserved.
Borland C++ Builder, CBuilder, etc are Trademarks of Borland Corporation.
DirectX, DirectDraw, Windows, etc are Trademarks of Microsoft Corporation.