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    TDx_3DI_Library v2.00 Component Reference

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    [ TD3DMaterial::diffuse ]     [ next: emissive ]     [ prev: ambient ]

    public:

        __property D3DCOLORVALUE diffuse = { read=FGetdiffuse, write=FSetdiffuse, nodefault };




    -= Go to the TD3DMaterial description =-    TD3DMATERIAL::DIFFUSE   [ component property ]

    • Description

        The diffuse property contains a TD3DColorValue component defining how the material reflects diffuse lighting, thus helping determine the apparent color of the material.

        This property is unioned with the Diffuse property of this component.
        Diffuse values usually have greater impact than Ambient, due to most scenes having more diffuse lighting than ambient.
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