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    TDx_3DI_Library v2.00 Component Reference

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    [ TD3DMaterial::power ]     [ next: specular ]     [ prev: emissive ]

    public:

        __property D3DVALUE power = { read=FGetpower, write=FSetpower, nodefault };




    -= Go to the TD3DMaterial description =-    TD3DMATERIAL::POWER   [ component property ]

    • Description

        The power property contains a TD3DColorValue component defining the sharpness of the specular highlights the material reflects, in essence determining how shiny it looks under lighting.

        This property is unioned with the Power property of this component.
        Power defines the sharpness and Specular defines the color of the highlight.
    • See Also
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