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    GLOSSARY REFERENCE

    Below you will find the glossary reference for 'Texture'
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    TEXTURE

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    A texture is a small graphic, usually tiled or wrapped over a 3D object or surface.
    The quality and rendering time of textured images can be improved at the expense of extra memory requirements by using mipmapping.
    Rendering textures onto 3D objects can be simplified by using a cubemap.





























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Borland C++ Builder, CBuilder, etc are Trademarks of Borland Corporation.
DirectX, DirectDraw, Windows, etc are Trademarks of Microsoft Corporation.