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    TDx_Input_Library v2.00 Component Reference

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    [ TDICustomForce::Channels ]     [ next: ErrorValue ]    

    __published:

        __property dword Channels = { read=FGetChannels, write=FSetChannels, default=0 };




    -= Go to the TDICustomForce description =-    TDICUSTOMFORCE::CHANNELS   [ component property ]

    • Description

        The Channels property defines the number of channels (axes) that are to be affected by the force.

        The first channel is applied to the first axis associated with the effect, the second to the second, etc.
        Nothing will be associated with axes in surplus of the number of channels.

        When there's one channel the effect will be rotated in the direction specified by TDIEffect::Direction.
        Rotation of custom effects is not supported by all devices.
        When there are multiple channels rotation cannot take place.
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