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    TDx_Input_Library v2.00 Component Reference

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    [ TDIEffect::Duration ]     [ next: Envelope ]     [ prev: Direction ]

    __published:

        __property dword Duration = { read=FGetDuration, write=FSetDuration, default=0 };




    -= Go to the TDIEffect description =-    TDIEFFECT::DURATION   [ component property ]

    • Description

        The Duration property defines the total duration, in microseconds, the effect should be active.

        This property can be set to INFINITE in which case the effect has infinite duration. If there is an envelope
        then the attack will be applied, followed by an infinite sustain.

        The INFINITE setting is most frequently used for conditions since they respond to device motion rather explicit effect calls.
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