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TDx_Play_Library v2.00 Component Reference
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[ TDx_Play::GetPlayerName() ]
[ next: GetSessionDesc() ]
[ prev: GetPlayerFlags() ]
public:
virtual bool __fastcall GetPlayerName( DPID pPlayer, void* pData, dword* pDataSize );
TDX_PLAY::GETPLAYERNAME()
[ component method ]
- Description
- Parameters
Player
The Player parameter identifies the player for which the name is being retrieved.
Data
The Data parameter references a buffer for holding the TDPName information if this method returns successfully.
Set NULL to allocate appropriate memory to hold the name, the DataSize parameter will be set to the size of the data.
If previously allocated memory is used and the name requires more memory than the amount specified by the DataSize initial value, the memory will be released and replaced with the required memory block.
DataSize
The DataSize parameter references the size, in bytes, of the Data buffer.
This parameter will be set to the size of the name when the method returns.
- See Also
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