VCL RAD DirectX for C++ Builder

Welcome to

www.tdxlibrary.org

Home of the
the TDx_Library...

=- RAD DirectX =-

"RAD DirectX"
for
C++ Builder

...

Welcome to tdxlibrary.org Latest News

Development Tools Demo Applications Step-By-Step Tutorials Component Reference

Register our Tools Available Downloads

Frequently Asked Questions Links to other sites Information about the tdxlibrary.org website


    TDx_Play_Library v2.00 Component Reference

    -= Click to navigate the reference =-
    Go to the Welcome Page

    [ TDx_Play::OnGeneric() ]     [ next: OnHost() ]     [ prev: OnError() ]

    __published:

         __property TDx_OnGeneric OnGeneric = {read=FOnGeneric, write=FOnGeneric, nodefault};





    -= Go to the TDx_Play description =-    TDX_PLAY::ONGENERIC()   [ component event ]

    • Description

        The OnGeneric event is triggered when using the TDx_Play::ReceiveEx() method in the TDx_Play::OnReceive() event. This event indicates that a non-system message has been received by the component's event thread.

        These are messages sent using TDx_Play::Send() or TDx_SendEx() that have a From identifier other than DPID_SYSMSG.


    • Parameters

        Data
        The Data parameter references the message data.

        The first dword is used to indicate the message type and should be reserved for this use.
        The message type is passed to this event as the MessageType parameter.

        DataSize
        The DataSize parameter defines the size, in bytes, of the message data.

        Flags
        The Flags parameter defines flags indicating how the message was retrieved as specified in TDx_Play::RetrieveEx().
        The described effect applies when the flag is set.

          DPRECEIVE_ALL
          The message was the next message on the receive queue.

          DPRECEIVE_FROMPLAYER
          The message was received from a specified player.

          DPRECEIVE_PEEK
          The message has been retrieved but not removed from the receive queue.

          DPRECEIVE_TOPLAYER
          The message was sent to a specified player.

        From
        The From parameter identifies the player the message is from.

        MessageType
        The MessageType parameter indicates the application defined message type.

        Sender
        The Sender parameter refers to the object that signalled the event.

        To
        The To parameter identifies the player or group to whom the message is being sent.

        The identifier may also be DPID_ALLPLAYERS for messages to all players in the session or DPID_SERVERPLAYER for messages to the server player of a client/server session.


    • See Also
    • Top





    If you would like to submit additions or improvements to this page, click: darren_john_dwyer@hotmail.com.



























Top

Welcome |  Latest News |  Tools |  Demos |  Tutorials |  Reference |  Register |  Downloads
FAQ |  Links |  Site Information

This page is Copyright © 2019 Darren John Dwyer, Australia. All Rights Reserved.
Borland C++ Builder, CBuilder, etc are Trademarks of Borland Corporation.
DirectX, DirectDraw, Windows, etc are Trademarks of Microsoft Corporation.