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    TDx_Play_Library v2.00 Component Reference

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    [ TDx_Play::SetPlayerData() ]     [ next: SetPlayerName() ]     [ prev: SetGroupOwner() ]

    public:

         virtual bool __fastcall SetPlayerData( DPID pPlayer, void* pData, dword pDataSize, dword pFlags );





    -= Go to the TDx_Play description =-    TDX_PLAY::SETPLAYERDATA()   [ component method ]

    • Description
    • Parameters

        Player
        The Group parameter identifies the player with which the data is to be associated.

        Data
        The Data parameter references the data to be associated with the specified Player.

        Set NULL to clear any data already associated with the specified Player.

        DataSize
        The DataSize parameter defines the size of the Data buffer.

        When Data is NULL, this parameter must be zero.

        Flags
        The Flags parameter defines flags indicating how to propagate the data.
        The described effect applies when the flag is set.

        The default value of zero will result in remote data being propagated with non-guaranteed messaging.

          DPSET_GUARANTEED
          The remote data is to be propagated with guaranteed messaging.

          DPSET_REMOTE must also be set.

          DPSET_LOCAL
          The data is to be used locally and will not be propagated.

          DPSET_REMOTE
          The data will be propagated to all the applications in the session.


    • See Also
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